Research map / 3D vision / Face and shape
UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures
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UltrAvatar generates animatable FLAME-based 3D avatars with PBR textures from a text prompt or single face image, using a self-attention-based diffuse color extraction model and an authenticity-guided texture diffusion model with photometric and edge guidance.
Problem
Text- or single-image-based 3D avatar generation suffers from over-smoothed SDS results lacking facial detail, and from unwanted lighting baked into textures, which prevents relighting and realistic PBR rendering.
Approach
Remove lighting from an input face by swapping query/key self-attention features with those from a semantic parsing mask (diffuse color extraction), then generate complete PBR UV textures with a fine-tuned texture diffusion model whose sampling is steered by photometric (rendering) and canny-edge gradient guidances, instead of SDS.
Key results
- UltrAvatar achieves FID 45.50 and KID 0.029 versus DreamFace's 76.70 and 0.061 and PanoHead's 48.64 and 0.039 in the comparison table.
- UltrAvatar reports CLIP score 0.301 ± 0.023, higher than DreamFace's 0.291 ± 0.020.
- Text-to-avatar generation takes about 2 minutes on a single Nvidia A6000, compared to 5 minutes for DreamFace.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use UltrAvatar instead of PanoHead for avatar generation | Text-to-avatar generation · Text-to-avatar generation | FID: 48.64 vs 45.50 | Helped |
| Use UltrAvatar instead of ClipFace for avatar generation | Text-to-avatar generation · Text-to-avatar generation | KID: 0.032 vs 0.029 | Helped |
| Use UltrAvatar instead of DreamFace for avatar generation | Text-to-avatar generation · Text-to-avatar generation | CLIP Score: 0.291 ± 0.020 vs 0.301 ± 0.023 | Helped |
| Add photometric guidance to AGT-DM sampling (ablation) | UltrAvatar AGT-DM · Generated avatar textures | identity and texture alignment | Helped |
| Add edge guidance to AGT-DM sampling (ablation) | UltrAvatar AGT-DM · Generated avatar textures | facial detail | Helped |
| Add photometric and edge guidance together to AGT-DM sampling (ablation) | UltrAvatar AGT-DM · Generated avatar textures | identity and facial detail preservation | Helped |
| Replace image self-attention query and key features with semantic-mask features during denoising | UltrAvatar DCE · Input face image diffuse-color extraction | lighting removal | Helped |
Limitations
- PanoHead performance depends heavily on pre-processing accuracy, which sometimes fails
- Evaluation is limited to 40 text prompts and GPT-4V-based scoring rather than human study
- Training dataset is a proprietary annotated 3DScan store, and the NeRF-based PanoHead is limited in relighting
Experimental setup
Datasets: 3DScan dataset (online 3D face scans with PBR maps) FFHQ (evaluation reference)
Benchmarks: 40 text prompts evaluation with rendered views (FID/KID/CLIP score vs masked FFHQ)
Metrics: FID KID CLIP score
Baselines: DreamFace ClipFace Latent3d ClipMatrix Text2Mesh FlameTex PanoHead
Builds on: Stable Diffusion SDXL FLAME DDIM inversion Plug-and-Play diffusion features MICA EMOCA
Closest papers by meaning
- AvatarVerse: High-Quality & Stable 3D Avatar Creation from Text and Pose (AAAI 2024 · similarity 0.88)
- Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion (CVPR 2025 · similarity 0.88)
- Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation (CVPR 2024 · similarity 0.88)
- Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models (NeurIPS 2024 · similarity 0.87)
- HERA: Hybrid Explicit Representation for Ultra-Realistic Head Avatars (CVPR 2025 · similarity 0.87)
- SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing (CVPR 2025 · similarity 0.87)
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