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Research map / 3D vision / Face and shape

UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures

CVPR 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 12 citations (OpenAlex)

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UltrAvatar generates animatable FLAME-based 3D avatars with PBR textures from a text prompt or single face image, using a self-attention-based diffuse color extraction model and an authenticity-guided texture diffusion model with photometric and edge guidance.

Problem

Text- or single-image-based 3D avatar generation suffers from over-smoothed SDS results lacking facial detail, and from unwanted lighting baked into textures, which prevents relighting and realistic PBR rendering.

Approach

Remove lighting from an input face by swapping query/key self-attention features with those from a semantic parsing mask (diffuse color extraction), then generate complete PBR UV textures with a fine-tuned texture diffusion model whose sampling is steered by photometric (rendering) and canny-edge gradient guidances, instead of SDS.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use UltrAvatar instead of PanoHead for avatar generationText-to-avatar generation · Text-to-avatar generationFID: 48.64 vs 45.50Helped
Use UltrAvatar instead of ClipFace for avatar generationText-to-avatar generation · Text-to-avatar generationKID: 0.032 vs 0.029Helped
Use UltrAvatar instead of DreamFace for avatar generationText-to-avatar generation · Text-to-avatar generationCLIP Score: 0.291 ± 0.020 vs 0.301 ± 0.023Helped
Add photometric guidance to AGT-DM sampling (ablation)UltrAvatar AGT-DM · Generated avatar texturesidentity and texture alignmentHelped
Add edge guidance to AGT-DM sampling (ablation)UltrAvatar AGT-DM · Generated avatar texturesfacial detailHelped
Add photometric and edge guidance together to AGT-DM sampling (ablation)UltrAvatar AGT-DM · Generated avatar texturesidentity and facial detail preservationHelped
Replace image self-attention query and key features with semantic-mask features during denoisingUltrAvatar DCE · Input face image diffuse-color extractionlighting removalHelped

Limitations

Experimental setup

Datasets: 3DScan dataset (online 3D face scans with PBR maps) FFHQ (evaluation reference)

Benchmarks: 40 text prompts evaluation with rendered views (FID/KID/CLIP score vs masked FFHQ)

Metrics: FID KID CLIP score

Baselines: DreamFace ClipFace Latent3d ClipMatrix Text2Mesh FlameTex PanoHead

Builds on: Stable Diffusion SDXL FLAME DDIM inversion Plug-and-Play diffusion features MICA EMOCA

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