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Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion

CVPR 2025 · Video › Video generation · approach: Diffusion-based human image animation · 5 citations (OpenAlex)

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Zero-1-to-A generates animatable 4D head avatars from a single reference image by iteratively building a spatially and temporally consistent video dataset with a pre-trained video diffusion model and reconstructing a Gaussian head avatar on it, using a simple-to-complex progressive learning schedule.

Problem

Animatable head avatar generation normally needs large human data, and distilling 4D avatars from video diffusion via SDS yields over-smooth results due to spatial and temporal inconsistencies in generated videos.

Approach

SymGEN co-evolves a synthesized video dataset and the avatar: the avatar's renderings guide DDIM-inversion-based refinement of dataset videos, and the refined dataset is then used to reconstruct the avatar. Progressive learning first fixes expression and varies camera (front to side), then fixes camera and varies expression (relaxed to exaggerated).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Zero-1-to-A instead of HeadStudioImage-conditioned head avatar generation · CLIP-ScoreViT-L/14 CLIP score: 0.275 -> 0.285Helped
Use Zero-1-to-A instead of HeadStudioImage-conditioned head avatar generation · CLIP-ScoreViT-B/16 CLIP score: 0.322 -> 0.320Hurt
Use Zero-1-to-A instead of HeadStudioImage-conditioned head avatar generation · CLIP-ScoreViT-B/32 CLIP score: 0.317 -> 0.322Helped
Add Spatial Consistency Learning to temporal-only learning (ablation)Zero-1-to-A · Head avatar animationeye alignment and expression controlHelped
Add Temporal Consistency Learning to spatial-only learning (ablation)Zero-1-to-A · Head avatar animationgeneralization to exaggerated expressionsHelped
Use Progressive Learning instead of random learning (ablation)Zero-1-to-A with SymGEN · Head avatar animationexpression controlHelped
Use iterative symbiotic dataset updates instead of a one-time dataset update (ablation)Zero-1-to-A · Head avatar reconstructiontexture detail and animation qualityHelped
Use SymGEN reconstruction instead of video-diffusion SDS loss (ablation)Zero-1-to-A · Head avatar reconstructiontexture detailHelped

Surprising findings

Limitations

Experimental setup

Datasets: ARKit blendshape expressions talk show videos (expression sequences) synthesized video dataset from video diffusion

Benchmarks: CLIP score on static avatar prompts (10 portraits) qualitative dynamic avatar comparison

Metrics: CLIP-Score ViT-L/14 CLIP-Score ViT-B/16 CLIP-Score ViT-B/32 FPS rendering speed

Baselines: DreamFusion LatentNeRF Fantasia3D ProlificDreamer HeadSculpt HeadArtist HeadStudio TADA Follow-Your-Emoji AniPortrait

Builds on: Animatable Gaussian Head score distillation sampling iterative dataset update portrait video diffusion (Hallo-style) ProlificDreamer

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