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TexVocab: Texture Vocabulary-conditioned Human Avatars
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Proposes TexVocab, a texture-vocabulary avatar representation that back-projects multi-view video frames to SMPL UV texture maps, pairs them with body-part-wise pose keys, and conditions a NeRF on interpolated texture features for animatable human avatars.
Problem
Animatable human avatar modeling from multi-view RGB videos struggles to map driving poses to fine-grained pose-dependent appearance, since pose vectors carry no appearance information and latent-code or feature-line conditioning is blurry.
Approach
Back-project all training images onto the posed SMPL surface to build UV texture maps, store them as pose-keyed vocabulary entries, and encode poses per kinematic body part (rather than per joint) so that nearby-pose texture features are interpolated to condition a NeRF.
Key results
- On THUman4.0 subject00 novel poses, TexVocab reaches 32.09 PSNR, 0.9832 SSIM, and 18.79 FID versus 30.13 PSNR and 28.10 FID for PoseVocab.
- On DeepCap S2 against NeuralActor, PSNR improves from 23.531 to 26.325 and LPIPS drops from 0.066 to 0.017.
- The body-part-wise encoding beats global-pose and per-joint encodings on novel poses (PSNR 30.95 vs 29.59 and 29.23).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use TexVocab instead of PoseVocab | TexVocab · THUman4.0 subject00, novel poses | PSNR: 30.13 -> 32.09 | Helped |
| use TexVocab instead of NeuralActor | TexVocab · DeepCap S2 | PSNR: 23.531 -> 26.325 | Helped |
| use body-part-wise embedding instead of global-pose or joint-structured embedding (ablation) | TexVocab · THUman4.0, 3 sequences, novel poses | PSNR: 29.59 -> 30.95; 29.23 -> 30.95 | Helped |
| use body-part-wise embedding instead of global-pose or joint-structured embedding (ablation) | TexVocab · THUman4.0, 3 sequences, novel poses | LPIPS*: 22.70 -> 19.06; 23.54 -> 19.06 | Helped |
| use texture maps from multi-view images instead of generator-predicted maps from SMPL normal maps (ablation) | TexVocab · THUman4.0, novel poses | visual quality | Helped |
Limitations
- Relies on SMPL inverse skinning, so loose clothing such as long dresses is not handled.
- Texture map gathering requires dense views; monocular or sparse-view inputs are not supported.
Experimental setup
Datasets: THUman4.0 ZJU-MoCap DeepCap AIST++
Benchmarks: THUman4.0 DeepCap
Metrics: PSNR SSIM LPIPS FID
Baselines: TAVA ARAH AniNeRF PoseVocab NeuralActor
Builds on: PoseVocab NeRF VolSDF SCANimate PixelNeRF
Closest papers by meaning
- Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior (CVPR 2025 · similarity 0.85)
- RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control (CVPR 2024 · similarity 0.85)
- VINECS: Video-based Neural Character Skinning (CVPR 2024 · similarity 0.85)
- MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics (NeurIPS 2025 · similarity 0.85)
- Pose Modulated Avatars from Video (ICLR 2024 · similarity 0.85)
- HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation (NeurIPS 2024 · similarity 0.85)
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