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TexVocab: Texture Vocabulary-conditioned Human Avatars

CVPR 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 4 citations (OpenAlex)

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Proposes TexVocab, a texture-vocabulary avatar representation that back-projects multi-view video frames to SMPL UV texture maps, pairs them with body-part-wise pose keys, and conditions a NeRF on interpolated texture features for animatable human avatars.

Problem

Animatable human avatar modeling from multi-view RGB videos struggles to map driving poses to fine-grained pose-dependent appearance, since pose vectors carry no appearance information and latent-code or feature-line conditioning is blurry.

Approach

Back-project all training images onto the posed SMPL surface to build UV texture maps, store them as pose-keyed vocabulary entries, and encode poses per kinematic body part (rather than per joint) so that nearby-pose texture features are interpolated to condition a NeRF.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use TexVocab instead of PoseVocabTexVocab · THUman4.0 subject00, novel posesPSNR: 30.13 -> 32.09Helped
use TexVocab instead of NeuralActorTexVocab · DeepCap S2PSNR: 23.531 -> 26.325Helped
use body-part-wise embedding instead of global-pose or joint-structured embedding (ablation)TexVocab · THUman4.0, 3 sequences, novel posesPSNR: 29.59 -> 30.95; 29.23 -> 30.95Helped
use body-part-wise embedding instead of global-pose or joint-structured embedding (ablation)TexVocab · THUman4.0, 3 sequences, novel posesLPIPS*: 22.70 -> 19.06; 23.54 -> 19.06Helped
use texture maps from multi-view images instead of generator-predicted maps from SMPL normal maps (ablation)TexVocab · THUman4.0, novel posesvisual qualityHelped

Limitations

Experimental setup

Datasets: THUman4.0 ZJU-MoCap DeepCap AIST++

Benchmarks: THUman4.0 DeepCap

Metrics: PSNR SSIM LPIPS FID

Baselines: TAVA ARAH AniNeRF PoseVocab NeuralActor

Builds on: PoseVocab NeRF VolSDF SCANimate PixelNeRF

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