Research map / 3D vision / Face and shape
Semantic Human Mesh Reconstruction with Textures
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Proposes SHERT, a pipeline that converts detailed human surfaces (mesh/SDF) into fully textured semantic SMPL-X-based meshes via semantic/normal-based sampling, self-supervised UV-domain completion and refinement networks, and a ControlNet-finetuned Stable Diffusion texture model.
Problem
Monocular and scan-based 3D human mesh reconstruction produces unstable, low-quality meshes lacking consistent UV unwrapping, skinning weights and semantic labels, which limits industrial use such as animation and texture editing.
Approach
Use SMPL-X (subdivided to ~150k vertices) as a semantic guider: sample the detailed target surface along vertex normals, then complete and refine the partial result in a canonical UV position-map domain treated as 2D inpainting, and generate/inpaint UV textures with a text- and image-conditioned diffusion model so every vertex keeps fixed semantics and skinning weights.
Key results
- On THuman2.0 monocular reconstruction, Ours (ICON-refine) reaches P2S 1.0442 and Chamfer 1.0468 versus ICON's 1.0361 and 1.0874, so gains are mixed rather than uniform.
- On registration (THuman2.0 first subject), Ours (SNS) gives P2S 0.107 and Chamfer 0.078, better than Fast-RNRR (0.115/0.097), with G-avg 0.729 and runtime 23s versus 1m 4s for Fast-RNRR.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Complete ICON-predicted meshes | ICON predictions · CAPE | P2S: 0.8855 -> 0.8550 | Helped |
| Complete ICON-predicted meshes | ICON predictions · THuman2.0 | Chamfer: 1.0874 -> 1.0465 | Helped |
| Refine ECON-based meshes | ECON predictions · THuman2.0 | Chamfer: 1.2081 -> 1.0430 | Helped |
| Refine ECON-based meshes | ECON predictions · THuman2.0 | Normal: 0.0661 -> 0.0649 | Helped |
| Iteratively apply the refinement network (ablation) | SHERT completed mesh · Mesh refinement | mesh detail | Helped |
| Use the completion network after SNS (ablation) | SNS registration on THuman2.0 · THuman2.0 | P2S: 0.107 -> 0.139 | Hurt |
Surprising findings
- Some ECON/ICON-based variants of SHERT are slightly worse than their base methods on THuman2.0 (e.g., ECON-comp P2S 1.1255 vs ECON 1.1304 is better, but Chamfer for ECON-comp 1.1420 is worse than ECON 1.2081 only in some cases), indicating inconsistent gains across datasets.
Limitations
- Weaker than implicit methods for loose clothing, shoes and hair due to SMPL-X geometric limits
- Texture diffusion has difficulty keeping consistency at UV seams
Experimental setup
Datasets: THuman2.0 CAPE
Benchmarks: CAPE-NFP THuman2.0
Metrics: P2S Chamfer distance normal difference G-avg theta<30 degrees percentage runtime
Baselines: PIFu PIFuHD PaMIR ICON ECON 2K2K N-ICP RPTS SVR-L0 Fast-RNRR DR MDA
Builds on: SMPL-X ECON ICON ControlNet Stable Diffusion DINAR
Closest papers by meaning
- SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes (CVPR 2024 · similarity 0.86)
- HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction (AAAI 2024 · similarity 0.85)
- TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features (CVPR 2025 · similarity 0.85)
- PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing (CVPR 2025 · similarity 0.85)
- MESC-3D:Mining Effective Semantic Cues for 3D Reconstruction from a Single Image (CVPR 2025 · similarity 0.85)
- StdGEN: Semantic-Decomposed 3D Character Generation from Single Images (CVPR 2025 · similarity 0.85)
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