Research map / 3D vision / 3D generation
StdGEN: Semantic-Decomposed 3D Character Generation from Single Images
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Proposes StdGEN, a pipeline that generates semantically decomposed (body, clothes, hair) 3D anime characters from a single image in about three minutes, built around a feed-forward Semantic-aware Large Reconstruction Model (S-LRM).
Problem
Generating high-quality 3D characters from single images that are decomposable into semantic parts (body, clothing, hair), which prior holistic or slow SDS-based methods cannot provide efficiently.
Approach
Extends the LRM with a semantic field and a semantic-equivalent NeRF/SDF formulation so that multi-layer semantic surfaces can be extracted differentiably via FlexiCubes and trained with 2D supervision; adds an A-pose canonicalization and multi-view RGB/normal diffusion stage plus iterative multi-layer mesh refinement.
Key results
- On arbitrary-pose 3D generation, StdGEN reaches SSIM 0.916, LPIPS 0.084, FID 0.011 versus CharacterGen's 0.869/0.134/0.119 on the Anime3D++ test split.
- In a 28-person user study, StdGEN was preferred for overall quality 82.4% of the time versus 11.8% for the next best (Unique3D).
- The pipeline produces decomposed body, clothing and hair meshes in about three minutes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use StdGEN instead of CharacterGen for A-pose multi-view generation | Multi-view generation · A-pose multi-view generation | SSIM: 0.886 -> 0.958 | Helped |
| Use StdGEN instead of CharacterGen for A-pose multi-view generation | Multi-view generation · A-pose multi-view generation | LPIPS: 0.119 -> 0.038 | Helped |
| Use StdGEN instead of CharacterGen for arbitrary-pose multi-view generation | Multi-view generation · Arbitrary-pose multi-view generation | FID: 0.056 -> 0.014 | Helped |
| Use StdGEN instead of Unique3D for A-pose 3D character generation | 3D character generation · A-pose 3D character generation | SSIM: 0.889 -> 0.937 | Helped |
| Use StdGEN instead of CharacterGen for A-pose 3D character generation | 3D character generation · A-pose 3D character generation | LPIPS: 0.124 -> 0.066 | Helped |
| Use StdGEN instead of Unique3D for arbitrary-pose 3D character generation | 3D character generation · Arbitrary-pose 3D character generation | FID: 0.042 -> 0.011 | Helped |
| Use StdGEN instead of Unique3D for arbitrary-pose 3D character generation | 3D character generation · Arbitrary-pose 3D character generation | CLIP similarity: 0.903 -> 0.936 | Helped |
| Select StdGEN as best rather than CharacterGen | 3D character generation · User study | Overall quality selections: 4.0% -> 82.4% | Helped |
Limitations
- Evaluated mainly on anime characters from a single curated dataset
- Decomposition limited to base body, clothing and hair layers
- Relies on diffusion-generated multi-view images and normals, so errors there propagate
Experimental setup
Datasets: Anime3D++ Anime3D
Benchmarks: Anime3D++ test split
Metrics: SSIM LPIPS FID CLIP similarity
Baselines: CharacterGen InstantMesh Unique3D LGM OpenLRM Magic123 ImageDream SyncDreamer Zero-1-to-3 Era3D
Builds on: InstantMesh Era3D CharacterGen Zero-1-to-3 FlexiCubes
Closest papers by meaning
- Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles (NeurIPS 2025 · similarity 0.87)
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data (CVPR 2024 · similarity 0.86)
- 3DToonify: Creating Your High-Fidelity 3D Stylized Avatar Easily from 2D Portrait Images (CVPR 2024 · similarity 0.86)
- Structured 3D Latents for Scalable and Versatile 3D Generation (CVPR 2025 · similarity 0.86)
- Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts (ICLR 2024 · similarity 0.86)
- DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters (CVPR 2025 · similarity 0.86)
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