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SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes
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Generative model (SCULPT) of pose-dependent clothed, textured SMPL-based meshes, trained unpaired: geometry from CAPE 3D scans and texture from 2D fashion images via adversarial losses, with geometry-conditioned texture generation.
Problem
Generating explicit 3D clothed and textured human meshes is hard because textured 3D human scan datasets are small and scarce, while paired geometry-appearance data is unavailable.
Approach
Learn pose-dependent clothing geometry as UV displacement maps on SMPL from 3D scans, then train a texture StyleGAN unsupervised on 2D fashion images conditioned on intermediate features of the geometry generator and on CLIP/BLIP-derived attribute labels for clothing type and color.
Key results
- SCULPT achieves FID 9.85 vs. EG3D 7.38 and EVA3D 44.11 on rendered images.
- Ablation: removing geometry conditioning raises FID from 9.85 to 28.2 (full model with both global and 64x64 patch discriminators).
- SCULPT texture quality is comparable to EG3D while its geometry is reported as higher quality, though geometry is not quantitatively evaluated.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add geometry-generator feature conditioning to the texture generator (ablation) | SCULPT · SCULPT dataset | FID: 28.2 -> 9.85 | Helped |
| combine global and local discriminators instead of using only the global discriminator (ablation) | SCULPT · SCULPT dataset | FID: 31.6 -> 9.85 | Helped |
| use a 64×64 local discriminator instead of a 32×32 local discriminator, with no global discriminator (ablation) | SCULPT · SCULPT dataset | FID: 24.5 -> 16.1 | Helped |
| use a 64×64 rather than a 32×32 local discriminator alongside the global discriminator (ablation) | SCULPT · SCULPT dataset | FID: 19.2 -> 9.85 | Helped |
| use both global and 64×64 local discriminators instead of only the global discriminator (ablation) | SCULPT · SCULPT dataset | FID: 31.6 -> 9.85 | Helped |
| use both global and 64×64 local discriminators instead of only a 64×64 local discriminator (ablation) | SCULPT · SCULPT dataset | FID: 16.1 -> 9.85 | Helped |
Surprising findings
- EG3D yields better FID than SCULPT (7.38 vs 9.85) despite the paper's claim of comparable rendering quality.
Limitations
- Poor texture quality on the back of the body and for out-of-distribution poses.
- Topological limits: cannot model loose clothing such as skirts or dresses with fixed SMPL topology.
- Dataset biases toward frontal views, male subjects, and typical fashion poses.
Experimental setup
Datasets: CAPE Zalando fashion images (16362)
Benchmarks: SCULPT dataset
Metrics: FID KID precision/recall
Baselines: EG3D EVA3D GET3D StylePeople
Builds on: StyleGAN3 EG3D SMPL CAPE StyleGAN-Ada
Closest papers by meaning
- Learning to Dress 3D People in Generative Clothing (CVPR 2020 · similarity 0.92)
- MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction (CVPR 2025 · similarity 0.89)
- SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion (CVPR 2024 · similarity 0.88)
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data (CVPR 2024 · similarity 0.88)
- Design2Cloth: 3D Cloth Generation from 2D Masks (CVPR 2024 · similarity 0.88)
- FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling (CVPR 2025 · similarity 0.87)
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