Research map / 3D vision / NeRF and radiance fields
Seeing the World through Your Eyes
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Reconstructs a NeRF-based radiance field of the scene beyond the camera's line of sight from eye (cornea) reflections in portrait video frames, jointly optimizing cornea poses, a 2D iris texture field, and a radial regularizer.
Problem
Recovering the 3D radiance field of the scene a person is observing from reflections in their eyes captured by a stationary camera, which is hard due to inaccurate cornea pose estimates in small eye images and entanglement of iris texture with scene reflections.
Approach
Treat the cornea as a mirror with a known ellipsoid geometry, trace reflected rays to train a NeRF, and jointly learn a shared 2D iris texture field plus 6DoF cornea pose refinement, regularized by a radial-symmetry loss on the iris texture.
Key results
- Pose optimization keeps novel view synthesis quality robust to up to about 1% eye-center error, 2.5% radius error, or 5 degrees rotation error in simulation.
- Iris texture decomposition improves LPIPS on synthetic scenes (e.g., 0.39 to 0.56 for Barbershop Front... reported as with vs. without in Figure 7).
- Pose optimization is identified as the most critical component for coherent reconstruction on real captures.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add iris texture decomposition (ablation) | radiance field reconstruction from eye reflections · Barbershop Front | LPIPS: 0.39 -> 0.32 | Helped |
| add iris texture decomposition (ablation) | radiance field reconstruction from eye reflections · Barbershop Back | LPIPS: 0.56 -> 0.51 | Helped |
| add iris texture decomposition (ablation) | radiance field reconstruction from eye reflections · Classroom | LPIPS: 0.7 -> 0.67 | Helped |
| add iris texture decomposition (ablation) | radiance field reconstruction from eye reflections · Kitchen | LPIPS: 0.49 -> 0.4 | Helped |
| add iris texture decomposition (ablation) | radiance field reconstruction from eye reflections · Living Room | LPIPS: 0.39 -> 0.34 | Helped |
| optimize cornea poses during training (ablation) | radiance field reconstruction from eye reflections · real-world captures | reconstruction quality | Helped |
| add radial regularization to the iris texture (ablation) | radiance field reconstruction from eye reflections · scenes with limited disparity across views | reconstruction quality | Helped |
Surprising findings
- Naively training a radiance field on eye reflections is insufficient; iris texture entanglement creates floaters and low-disparity scene regions get absorbed into the iris texture.
Limitations
- Real-world results come from controlled laboratory captures with deliberate head movement and zoomed-in faces.
- Unconstrained settings such as video conferencing are challenging due to lower resolution, compression, and motion blur.
- PSNR is not computed because of large intensity differences between reflection and scene.
Experimental setup
Datasets: synthetic Blender eye-reflection scenes real captured portrait frames (Sony RX IV)
Benchmarks: synthetic Blender eye-reflection scenes
Metrics: LPIPS SSIM
Baselines: Orca Nerfren
Builds on: NeRF nerfstudio Nishino and Nayar eye catadioptric model Orca Nerfren
Closest papers by meaning
- ORCa: Glossy Objects As Radiance-Field Cameras (CVPR 2023 · similarity 0.87)
- Humans As Light Bulbs: 3D Human Reconstruction From Thermal Reflection (CVPR 2023 · similarity 0.85)
- Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation (CVPR 2025 · similarity 0.84)
- UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections (NeurIPS 2024 · similarity 0.83)
- IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images (CVPR 2025 · similarity 0.83)
- GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors (ICLR 2024 · similarity 0.83)
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