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Research map / 3D vision / NeRF and radiance fields

Seeing the World through Your Eyes

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 4 citations (OpenAlex)

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Reconstructs a NeRF-based radiance field of the scene beyond the camera's line of sight from eye (cornea) reflections in portrait video frames, jointly optimizing cornea poses, a 2D iris texture field, and a radial regularizer.

Problem

Recovering the 3D radiance field of the scene a person is observing from reflections in their eyes captured by a stationary camera, which is hard due to inaccurate cornea pose estimates in small eye images and entanglement of iris texture with scene reflections.

Approach

Treat the cornea as a mirror with a known ellipsoid geometry, trace reflected rays to train a NeRF, and jointly learn a shared 2D iris texture field plus 6DoF cornea pose refinement, regularized by a radial-symmetry loss on the iris texture.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add iris texture decomposition (ablation)radiance field reconstruction from eye reflections · Barbershop FrontLPIPS: 0.39 -> 0.32Helped
add iris texture decomposition (ablation)radiance field reconstruction from eye reflections · Barbershop BackLPIPS: 0.56 -> 0.51Helped
add iris texture decomposition (ablation)radiance field reconstruction from eye reflections · ClassroomLPIPS: 0.7 -> 0.67Helped
add iris texture decomposition (ablation)radiance field reconstruction from eye reflections · KitchenLPIPS: 0.49 -> 0.4Helped
add iris texture decomposition (ablation)radiance field reconstruction from eye reflections · Living RoomLPIPS: 0.39 -> 0.34Helped
optimize cornea poses during training (ablation)radiance field reconstruction from eye reflections · real-world capturesreconstruction qualityHelped
add radial regularization to the iris texture (ablation)radiance field reconstruction from eye reflections · scenes with limited disparity across viewsreconstruction qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic Blender eye-reflection scenes real captured portrait frames (Sony RX IV)

Benchmarks: synthetic Blender eye-reflection scenes

Metrics: LPIPS SSIM

Baselines: Orca Nerfren

Builds on: NeRF nerfstudio Nishino and Nayar eye catadioptric model Orca Nerfren

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