Research map / 3D vision / Human pose estimation
Humans As Light Bulbs: 3D Human Reconstruction From Thermal Reflection
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add edge sampling (ablation) | Thermal-reflection human reconstruction · Bowl | 2D keypoint normalized Euclidean distance: 0.231 -> 0.116 | Helped |
| Add sphere tracing (ablation) | Thermal-reflection human reconstruction · Bowl | 2D keypoint normalized Euclidean distance: 0.224 -> 0.116 | Helped |
| Add surface smoothing (ablation) | Thermal-reflection human reconstruction · Bowl | 2D keypoint normalized Euclidean distance: 0.145 -> 0.116 | Helped |
| Add edge sampling (ablation) | Thermal-reflection human reconstruction · Mug | 2D keypoint normalized Euclidean distance: 0.101 -> 0.094 | Helped |
| Add sphere tracing (ablation) | Thermal-reflection human reconstruction · Mug | 2D keypoint normalized Euclidean distance: 0.209 -> 0.094 | Helped |
| Add surface smoothing (ablation) | Thermal-reflection human reconstruction · Mug | 2D keypoint normalized Euclidean distance: 0.109 -> 0.094 | Helped |
| Add edge sampling (ablation) | Thermal-reflection human reconstruction · Bowl | 3D skeleton normalized Euclidean distance: 0.309 -> 0.152 | Helped |
| Add sphere tracing (ablation) | Thermal-reflection human reconstruction · Bowl | 3D skeleton normalized Euclidean distance: 0.272 -> 0.152 | Helped |
| Add surface smoothing (ablation) | Thermal-reflection human reconstruction · Bowl | 3D skeleton normalized Euclidean distance: 0.212 -> 0.152 | Helped |
| Add edge sampling (ablation) | Thermal-reflection human reconstruction · Mug | 3D skeleton normalized Euclidean distance: 0.223 -> 0.126 | Helped |
| Add sphere tracing (ablation) | Thermal-reflection human reconstruction · Mug | 3D skeleton normalized Euclidean distance: 0.215 -> 0.126 | Helped |
| Add surface smoothing (ablation) | Thermal-reflection human reconstruction · Mug | 3D skeleton normalized Euclidean distance: 0.202 -> 0.126 | Helped |
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