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Research map / 3D vision / Human pose estimation

Humans As Light Bulbs: 3D Human Reconstruction From Thermal Reflection

CVPR 2023 · 3D vision › Human pose estimation · approach: Human mesh recovery from images · 10 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add edge sampling (ablation)Thermal-reflection human reconstruction · Bowl2D keypoint normalized Euclidean distance: 0.231 -> 0.116Helped
Add sphere tracing (ablation)Thermal-reflection human reconstruction · Bowl2D keypoint normalized Euclidean distance: 0.224 -> 0.116Helped
Add surface smoothing (ablation)Thermal-reflection human reconstruction · Bowl2D keypoint normalized Euclidean distance: 0.145 -> 0.116Helped
Add edge sampling (ablation)Thermal-reflection human reconstruction · Mug2D keypoint normalized Euclidean distance: 0.101 -> 0.094Helped
Add sphere tracing (ablation)Thermal-reflection human reconstruction · Mug2D keypoint normalized Euclidean distance: 0.209 -> 0.094Helped
Add surface smoothing (ablation)Thermal-reflection human reconstruction · Mug2D keypoint normalized Euclidean distance: 0.109 -> 0.094Helped
Add edge sampling (ablation)Thermal-reflection human reconstruction · Bowl3D skeleton normalized Euclidean distance: 0.309 -> 0.152Helped
Add sphere tracing (ablation)Thermal-reflection human reconstruction · Bowl3D skeleton normalized Euclidean distance: 0.272 -> 0.152Helped
Add surface smoothing (ablation)Thermal-reflection human reconstruction · Bowl3D skeleton normalized Euclidean distance: 0.212 -> 0.152Helped
Add edge sampling (ablation)Thermal-reflection human reconstruction · Mug3D skeleton normalized Euclidean distance: 0.223 -> 0.126Helped
Add sphere tracing (ablation)Thermal-reflection human reconstruction · Mug3D skeleton normalized Euclidean distance: 0.215 -> 0.126Helped
Add surface smoothing (ablation)Thermal-reflection human reconstruction · Mug3D skeleton normalized Euclidean distance: 0.202 -> 0.126Helped

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