Research map / 3D vision / NeRF and radiance fields
ORCa: Glossy Objects As Radiance-Field Cameras
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ORCa's 5D environment radiance field and virtual-cone formulation instead of Ref-NeRF | Glossy-object reflection reconstruction · D1 (globe) | specular radiance PSNR (dB): 14.88 -> 16.64 | Helped |
| Use ORCa's 5D environment radiance field and virtual-cone formulation instead of PANDORA | Glossy-object reflection reconstruction · D2 (Pokemon) | specular radiance PSNR (dB): 17.76 -> 18.98 | Helped |
| Use ORCa instead of the strongest baseline | Glossy-object reflection reconstruction · D1 (globe) | normals MAE (°): 2.387 -> 1.873 | Helped |
| Use ORCa instead of the strongest baseline | Glossy-object reflection reconstruction · D2 (Pokemon) | normals MAE (°): 3.693 -> 3.568 | Helped |
| Use ORCa instead of Ref-NeRF | Glossy-object reflection reconstruction · D1 (globe) | mixed radiance PSNR (dB): 19.58 -> 18.23 | Hurt |
| Use ORCa instead of PANDORA | Glossy-object reflection reconstruction · D2 (Pokemon) | mixed radiance PSNR (dB): 22.73 -> 22.31 | Hurt |
| Model the environment as a 5D radiance field rather than a flat 2D environment map | ORCa · Scenes with nearby occluders | beyond-field-of-view novel-view synthesis | Helped |
| Use the proposed physically based virtual-cone origins and compute cone radius rather than placing cone origins at the surface intersection (ablation) | ORCa · Rendered scenes | specular radiance estimation | Helped |
| Use the proposed physically based virtual-cone origins and compute cone radius rather than placing cone origins at the surface intersection (ablation) | ORCa · Rendered scenes | surface-normal smoothness | Helped |
Closest papers by meaning
- Seeing the World through Your Eyes (CVPR 2024 · similarity 0.87)
- Glossy Object Reconstruction with Cost-effective Polarized Acquisition (CVPR 2025 · similarity 0.85)
- UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections (NeurIPS 2024 · similarity 0.85)
- Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields (CVPR 2024 · similarity 0.85)
- Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects (CVPR 2025 · similarity 0.85)
- GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors (ICLR 2024 · similarity 0.85)
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