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Research map / 3D vision / NeRF and radiance fields

ORCa: Glossy Objects As Radiance-Field Cameras

CVPR 2023 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 15 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ORCa's 5D environment radiance field and virtual-cone formulation instead of Ref-NeRFGlossy-object reflection reconstruction · D1 (globe)specular radiance PSNR (dB): 14.88 -> 16.64Helped
Use ORCa's 5D environment radiance field and virtual-cone formulation instead of PANDORAGlossy-object reflection reconstruction · D2 (Pokemon)specular radiance PSNR (dB): 17.76 -> 18.98Helped
Use ORCa instead of the strongest baselineGlossy-object reflection reconstruction · D1 (globe)normals MAE (°): 2.387 -> 1.873Helped
Use ORCa instead of the strongest baselineGlossy-object reflection reconstruction · D2 (Pokemon)normals MAE (°): 3.693 -> 3.568Helped
Use ORCa instead of Ref-NeRFGlossy-object reflection reconstruction · D1 (globe)mixed radiance PSNR (dB): 19.58 -> 18.23Hurt
Use ORCa instead of PANDORAGlossy-object reflection reconstruction · D2 (Pokemon)mixed radiance PSNR (dB): 22.73 -> 22.31Hurt
Model the environment as a 5D radiance field rather than a flat 2D environment mapORCa · Scenes with nearby occludersbeyond-field-of-view novel-view synthesisHelped
Use the proposed physically based virtual-cone origins and compute cone radius rather than placing cone origins at the surface intersection (ablation)ORCa · Rendered scenesspecular radiance estimationHelped
Use the proposed physically based virtual-cone origins and compute cone radius rather than placing cone origins at the surface intersection (ablation)ORCa · Rendered scenessurface-normal smoothnessHelped

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