Research map / 3D vision / 3D generation
UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections
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Proposes UniSDF, which learns a 3D weight field to blend camera-view and reflected-view radiance fields on an SDF-based iNGP hash-grid backbone, giving accurate surfaces for scenes with both reflective and non-reflective regions.
Problem
Neural implicit surface reconstruction of large complex real-world scenes with reflections: camera-view radiance fields are robust but miss reflections, while reflected-view radiance fields capture specular reflections but are unstable and oversmooth on real scenes.
Approach
Combine a camera-view and a reflected-view radiance field via a learned, unsupervised 3D weight field that composes their colors per pixel after volume rendering, on a shared SDF hash-grid backbone trained coarse-to-fine, so each surface region uses the better parameterization.
Key results
- Achieves Chamfer distance 0.64 mm on DTU, second best behind Geo-NeuS (0.51 mm) and better than other methods listed.
- Averaged across datasets, reaches PSNR 29.40, SSIM 0.807, LPIPS 0.174, the best mean among compared methods.
- Outperforms the single-field custom baselines CamV and RefV on DTU, Mip-NeRF 360 and Ref-NeRF real in all metrics.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Combine camera-view and reflected-view radiance fields with a learned weight field instead of using only one field (ablation) | UniSDF · DTU | Chamfer Distance (mm): 0.85 -> 0.64 | Helped |
| Combine camera-view and reflected-view radiance fields with a learned weight field instead of using only one field (ablation) | UniSDF · Mip-NeRF 360 | PSNR: 27.26 -> 27.67 | Helped |
| Combine camera-view and reflected-view radiance fields with a learned weight field instead of using only one field (ablation) | UniSDF · Ref-NeRF real | PSNR: 23.30 -> 23.70 | Helped |
| Use coarse-to-fine hash-grid training rather than activating all feature pyramid grids at the beginning (ablation) | UniSDF · Ref-NeRF real, sedan | reconstruction quality | Helped |
| Use separate camera-view and reflected-view radiance fields with learnable weights rather than one field receiving both directions (ablation) | UniSDF · Ref-NeRF real | reconstruction quality | Helped |
| Use the SDF-gradient normal instead of the predicted normal to compute reflected view direction and the loss (ablation) | UniSDF · Rendering evaluation | rendering performance | Helped |
Surprising findings
- Geo-NeuS, the best method on DTU, performs worse on Shiny Blender, and NeRO and Ref-NeuS underperform their NeuS baseline on general real scenes.
- Separate diffuse and specular components in the reflected-view branch can cause optimization failures where the specular component stays blank and geometry is wrong.
Limitations
- Ref-NeRF real results are weaker than Zip-NeRF in PSNR, and surface quality on some scenes is limited.
- BakedSDF baseline required per-scene eikonal weight tuning, indicating sensitivity of baselines; UniSDF itself is not shown to be free of such tuning.
Experimental setup
Datasets: DTU Shiny Blender Mip-NeRF 360 Ref-NeRF real
Benchmarks: DTU Shiny Blender Mip-NeRF 360 Ref-NeRF real
Metrics: Chamfer distance PSNR SSIM LPIPS MAE accuracy
Baselines: Mip-NeRF 360 Zip-NeRF Neuralangelo Geo-NeuS Ref-NeRF ENVIDR NeRO Ref-NeuS Factored-NeuS BakedSDF NeuS NeuralWarp
Builds on: NeRF VolSDF Instant-NGP Ref-NeRF Mip-NeRF 360
Closest papers by meaning
- AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction (ICLR 2025 · similarity 0.89)
- GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors (ICLR 2024 · similarity 0.89)
- Decompositional Neural Scene Reconstruction with Generative Diffusion Prior (CVPR 2025 · similarity 0.89)
- NeRSP: Neural 3D Reconstruction for Reflective Objects with Sparse Polarized Images (CVPR 2024 · similarity 0.88)
- 3D Reconstruction with Generalizable Neural Fields using Scene Priors (ICLR 2024 · similarity 0.88)
- Differentiable Neural Surface Refinement for Modeling Transparent Objects (CVPR 2024 · similarity 0.88)
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