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SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors

CVPR 2024 · 3D vision › 3D generation · approach: Diffusion-based novel view synthesis · 18 citations (OpenAlex)

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SceneTex optimizes a multiresolution hash-encoded texture field in RGB space with VSD against a depth-conditioned ControlNet prior, plus a cross-attention decoder, to synthesize style-consistent indoor scene textures.

Problem

Text-driven texture synthesis for entire indoor 3D scenes produces seams, accumulated artifacts, blurry textures, and style inconsistency across objects when using view-warping inpainting or latent-space score distillation.

Approach

Formulate scene texturing as RGB-space optimization of an implicit multiresolution texture field, decoded by a cross-attention decoder that attends to pre-sampled reference UVs per instance, and supervised by VSD with a depth-conditioned diffusion prior at 768x768 resolution.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SceneTex instead of Text2Tex3D scene texturing · 3D-FRONT scenesCLIP score: 20.83 -> 22.18Helped
Use SceneTex instead of Text2Tex3D scene texturing · 3D-FRONT scenesInception Score: 2.87 -> 3.33Helped
Use SceneTex instead of Text2Tex3D scene texturing · 3D-FRONT scenesVisual Quality: 2.62 -> 4.40Helped
Use SceneTex instead of Text2Tex3D scene texturing · 3D-FRONT scenesPrompt Fidelity: 3.04 -> 4.29Helped
Add the texture field instead of directly optimizing an RGB texture (ablation)SceneTex · 3D-FRONT scenesVisual Quality: 1.23 -> 4.40Helped
Add multiresolution texture (ablation)SceneTex · 3D-FRONT scenesVisual Quality: 2.11 -> 4.40Helped
Use the full SceneTex configuration rather than the reported cross-attention variant (ablation)SceneTex · 3D-FRONT scenesVisual Quality: 3.94 -> 4.40Helped

Surprising findings

Limitations

Experimental setup

Datasets: 3D-FRONT

Benchmarks: 3D-FRONT (10 scenes, 2 prompts each)

Metrics: CLIP score Inception Score user study visual quality user study prompt fidelity

Baselines: Latent-Paint MVDiffusion Text2Tex

Builds on: Latent-Paint ProlificDreamer (VSD) ControlNet multiresolution hash encoding Text2Tex

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