Research map / 3D vision / Face and shape
ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis
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Renders free-view 3D humans from a single image by synthesizing a texture-consistent back view via depth- and text-guided attention injection, then mapping textures onto a DMTet mesh with a visibility-aware patch consistency loss.
Problem
Free-view rendering of a 3D human from one image suffers from over-smooth textures in generalizable implicit fields and texture-inconsistent, over-saturated invisible regions from SDS-based image-to-3D methods.
Approach
Synthesize a back view that inherits the reference image's texture via attention injection (K/V from front branch) under depth and text control, use it with a Zero-1-to-3 SDS coarse NeRF and DMTet fine mesh, and add a visibility-aware patch consistency loss to remove SDS color distortion in side regions.
Key results
- On THuman2.0, ConTex-Human reaches PSNR 21.4 and LPIPS 0.063 versus Magic123's 18.8 and 0.099, and PaMIR's 21.0 and 0.072.
- On SSHQ, ConTex-Human attains the best CLIP similarity of 0.903 for novel views, above PaMIR's 0.887 and Magic123's 0.882.
- Ablation on THuman2.0 shows removing back-view synthesis drops PSNR from 21.35 to 20.19 and raises LPIPS from 0.0634 to 0.0905 (CLIP 0.0778 vs 0.0634).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use ConTex-Human instead of PIFu | single-image free-view human rendering · THuman2.0 | PSNR: 20.4 -> 21.4 | Helped |
| use ConTex-Human instead of PaMIR | single-image free-view human rendering · THuman2.0 | LPIPS: 0.072 -> 0.063 | Helped |
| use ConTex-Human instead of Magic123 | single-image free-view human rendering · THuman2.0 | CLIP: 0.910 -> 0.932 | Helped |
| use ConTex-Human instead of Magic123 | single-image free-view human rendering · SSHQ | CLIP: 0.882 -> 0.903 | Helped |
| add texture-consistent back-view synthesis (ablation) | ConTex-Human · THuman2.0 | PSNR: 20.188 -> 21.27 | Helped |
| add visibility-aware patch consistency loss (ablation) | ConTex-Human with back-view synthesis · THuman2.0 | LPIPS: 0.0658 -> 0.0634 | Helped |
Surprising findings
- Ablation metrics for the back-view and VPC components are inconsistent in places (e.g., 'with back & w/o VPC' has higher LPIPS than the full model), and SSIM for the proposed method is second-best, not best.
Limitations
- Coarse geometry in hand and foot regions; coarse-stage failures are not corrected by fine stage.
- Side and invisible regions are lower quality than front and back views and occasionally noisy.
- Person-specific optimization requiring over one hour of training per subject.
Experimental setup
Datasets: THuman2.0 SSHQ
Benchmarks: THuman2.0 SSHQ
Metrics: PSNR SSIM LPIPS CLIP similarity
Baselines: PIFu PaMIR Magic123
Builds on: DreamFusion Zero-1-to-3 Magic123 DMTet Instant-NGP ECON
Closest papers by meaning
- HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion (CVPR 2024 · similarity 0.88)
- SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion (CVPR 2024 · similarity 0.86)
- GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior (CVPR 2025 · similarity 0.86)
- PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing (CVPR 2025 · similarity 0.86)
- SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors (CVPR 2024 · similarity 0.86)
- PaintHuman: Towards High-Fidelity Text-to-3D Human Texturing via Denoised Score Distillation (AAAI 2024 · similarity 0.86)
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