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Research map / 3D vision / Face and shape

ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis

CVPR 2024 · 3D vision › Face and shape · approach: Full-body avatar reconstruction · 12 citations (OpenAlex)

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Renders free-view 3D humans from a single image by synthesizing a texture-consistent back view via depth- and text-guided attention injection, then mapping textures onto a DMTet mesh with a visibility-aware patch consistency loss.

Problem

Free-view rendering of a 3D human from one image suffers from over-smooth textures in generalizable implicit fields and texture-inconsistent, over-saturated invisible regions from SDS-based image-to-3D methods.

Approach

Synthesize a back view that inherits the reference image's texture via attention injection (K/V from front branch) under depth and text control, use it with a Zero-1-to-3 SDS coarse NeRF and DMTet fine mesh, and add a visibility-aware patch consistency loss to remove SDS color distortion in side regions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use ConTex-Human instead of PIFusingle-image free-view human rendering · THuman2.0PSNR: 20.4 -> 21.4Helped
use ConTex-Human instead of PaMIRsingle-image free-view human rendering · THuman2.0LPIPS: 0.072 -> 0.063Helped
use ConTex-Human instead of Magic123single-image free-view human rendering · THuman2.0CLIP: 0.910 -> 0.932Helped
use ConTex-Human instead of Magic123single-image free-view human rendering · SSHQCLIP: 0.882 -> 0.903Helped
add texture-consistent back-view synthesis (ablation)ConTex-Human · THuman2.0PSNR: 20.188 -> 21.27Helped
add visibility-aware patch consistency loss (ablation)ConTex-Human with back-view synthesis · THuman2.0LPIPS: 0.0658 -> 0.0634Helped

Surprising findings

Limitations

Experimental setup

Datasets: THuman2.0 SSHQ

Benchmarks: THuman2.0 SSHQ

Metrics: PSNR SSIM LPIPS CLIP similarity

Baselines: PIFu PaMIR Magic123

Builds on: DreamFusion Zero-1-to-3 Magic123 DMTet Instant-NGP ECON

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