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SceneCraft: Layout-Guided 3D Scene Generation

NeurIPS 2024 · 3D vision › 3D generation · approach: Generative indoor scene synthesis · 12 citations (OpenAlex)

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Generates indoor 3D scenes (NeRF) from text and free-form bounding-box layouts by fine-tuning a layout-conditioned Stable Diffusion (SceneCraft2D) with semantic and depth ControlNets and distilling its multi-view outputs into Nerfacto.

Problem

Text- and layout-controlled generation of complex, multi-room indoor 3D scenes with free camera trajectories, which prior text-to-3D and panorama-based methods cannot support well.

Approach

Render user-specified bounding-box scenes into per-view semantic and depth maps (bounding-box images) that condition a fine-tuned Stable Diffusion via two ControlNets, then distill the generated views into a NeRF with annealed SDS-equivalent updates, a layout-aware depth loss, periodic migration to remove floaters, and a VGG perceptual loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SceneCraft instead of MVDiffusionIndoor scene generation · Indoor scene generationCS: 23.85 -> 24.34Helped
Use SceneCraft instead of MVDiffusionIndoor scene generation · Indoor scene generationIS: 4.36 -> 3.54Hurt
Use SceneCraft instead of Set-the-sceneIndoor scene generation · Indoor scene generation3DC: 3.53 -> 3.71Helped
Use SceneCraft instead of MVDiffusionIndoor scene generation · Indoor scene generationVQ: 3.35 -> 3.56Helped
Use a general base prompt instead of BLIP2 captions during finetuning (ablation)SceneCraft2D · Layout-guided image generationLayout-following abilityHelped
Add the layout-aware depth constraint during initial distillation (ablation)SceneCraft · Indoor scene generation3D geometry correctnessHelped
Add texture consolidation with VGG perceptual and stylization loss (ablation)SceneCraft · Indoor scene generationTexture detailHelped
Voxelize bounding boxes into finer-grained voxels for irregular layouts (ablation)SceneCraft · Complex indoor scene layoutsSpatial representationHelped

Surprising findings

Limitations

Experimental setup

Datasets: HyperSim ScanNet++

Benchmarks: Hypersim-layout scenes (qualitative) user study on generated rooms

Metrics: CLIP Score Inception Score 3D consistency (user study, 1-5) visual quality (user study, 1-5)

Baselines: Text2Room MVDiffusion Set-the-scene

Builds on: Stable Diffusion ControlNet Nerfacto Score Distillation Sampling IN2N

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