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Design2Cloth: 3D Cloth Generation from 2D Masks
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Design2Cloth trains a triplane-based implicit UDF garment GAN on a new 2k-scan real-world cloth dataset (DigitalMe) so users can generate and reconstruct 3D garments from 2D masks.
Problem
3D garment generation is limited by garment-specific models or synthetic training data that lack wrinkles and realism, and existing conditioning (UV maps, point clouds) is impractical for users.
Approach
A GAN with a triplane implicit UDF generator conditioned on a 2D visibility mask and SMPL shape, using a dual-resolution point-cloud discriminator (uniform branch plus high-curvature branch) to enforce wrinkles, trained on a large real-world scan dataset.
Key results
- On DigitalMe, Design2Cloth reaches CD 0.12e-2 and NC 0.98 versus DrapeNet's 0.56e-2 and 0.96.
- In a 50-person user study, generated garments scored 7.2 realism versus 4.6 for DrapeNet and 7 for Cloth3D ground truth.
- On CustomHumans single-image reconstruction, CD is 0.12e-2 for the proposed method versus 0.40e-2 for SMPLicit and 1.14e-2 for DrapeNet.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Design2Cloth instead of DrapeNet for cloth reconstruction | Cloth generation on Cloth3D · Cloth3D | CD (×10−4): 0.36 -> 0.18 | Helped |
| Use Design2Cloth instead of DrapeNet for cloth reconstruction | Cloth generation on Cloth3D · Cloth3D | NC: 0.97 -> 0.99 | Helped |
| Use Design2Cloth instead of DrapeNet for cloth reconstruction | Cloth generation on DigitalMe · DigitalMe | CD (×10−2): 0.56 -> 0.12 | Helped |
| Use Design2Cloth instead of DrapeNet for cloth reconstruction | Cloth generation on DigitalMe · DigitalMe | NC: 0.96 -> 0.98 | Helped |
| Use Design2Cloth instead of SMPLicit | Single-image garment reconstruction · CustomHumans | CD (×10−2): 0.40 -> 0.12 | Helped |
| Use Design2Cloth instead of ClothWild | Single-image garment reconstruction · CustomHumans | CD (×10−2): 0.62 -> 0.12 | Helped |
| Use Design2Cloth instead of DrapeNet | Single-image garment reconstruction · CustomHumans | CD (×10−2): 1.14 -> 0.12 | Helped |
| Generate garments with Design2Cloth instead of DrapeNet | Garment realism evaluation · Garment realism user study | average realism score: 4.6 -> 7.2 | Helped |
Surprising findings
- Generated garments were rated more realistic (7.2) than the Cloth3D synthetic ground truth (7.0) in the user study.
Limitations
- Masks are restricted to the frontal part of the garment, so back details are not captured by the conditioning.
- Dataset and code are stated to be released only in future ('will become publicly available'), with no link given.
Experimental setup
Datasets: DigitalMe Cloth3D ClothesNet CustomHumans
Benchmarks: Cloth3D DigitalMe CustomHumans
Metrics: Chamfer Distance Normal Consistency realism score (user study) preference rate (user study)
Baselines: DrapeNet SMPLicit ClothWild
Builds on: SMPLicit DrapeNet MeshUDF PointNet++ Segment Anything
Closest papers by meaning
- gDNA: Towards Generative Detailed Neural Avatars (CVPR 2022 · similarity 0.91)
- FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling (CVPR 2025 · similarity 0.89)
- DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh (CVPR 2025 · similarity 0.88)
- ChatGarment: Garment Estimation, Generation and Editing via Large Language Models (CVPR 2025 · similarity 0.88)
- DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images (NeurIPS 2026 · similarity 0.88)
- SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes (CVPR 2024 · similarity 0.88)
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