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Perceptual Assessment and Optimization of HDR Image Rendering
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Proposes training-free HDR image quality metrics that decompose an HDR image into a multi-exposure LDR stack via an inverse display model and apply existing LDR metrics, then uses the metric as a loss for HDR novel view synthesis.
Problem
Assessing the perceptual quality of HDR image rendering is underexplored; existing quality models are designed for LDR images and align poorly with human HDR perception, and HDR-VDP models are complex and non-differentiable.
Approach
Use a gain-offset-gamma inverse display model to map an HDR image into a stack of LDR images at different exposures, then score each with well-established LDR metrics, weighting by well-exposedness and optionally optimizing exposure values to compensate luminance shifts, with no HDR human-rating recalibration.
Key results
- The Q-DISTS instantiation achieves the best SRCC/PLCC on all four HDR-IQA datasets, with a weighted average SRCC of 0.869 and PLCC of 0.873 versus 0.801/0.808 for HDR-VDP-3-Q.
- Luminance shift compensation improves weighted-average SRCC for Q-PSNR from 0.537 to 0.720 and for Q-DISTS from 0.708 to 0.869.
- In HDR novel view synthesis, HDR-NeRF† optimized with Q-MAE reaches HDR-VDP-3-Q 9.863 versus 7.023 for HDR-NeRF, and a 2AFC user study with 15 participants supports its perceptual gains.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the proposed inverse-display-model HDR metric with DISTS instead of existing HDR quality metrics | HDR image quality assessment · Four HDR-IQA datasets | Weighted-average SRCC: 0.801 -> 0.869 | Helped |
| Add luminance shift compensation (ablation) | Q⋆DISTS · Four HDR-IQA datasets, weighted average | SRCC: 0.708 -> 0.869 | Helped |
| Add luminance shift compensation (ablation) | Q⋆MAE · Four HDR-IQA datasets, weighted average | SRCC: 0.525 -> 0.670 | Helped |
| Simplify HDR-NeRF by removing the tone mapper and optimize the HDR radiance field with the proposed metric | HDR-NeRF · HDR novel view synthesis, eight synthetic scenes | HDR-VDP-3-Q: 7.023 -> 9.863 | Helped |
| Replace the HDR-NeRF+ tone mapper with the proposed inverse display model optimization | HDR novel view synthesis · Eight synthetic scenes | PSNR: 27.358 -> 28.754 | Helped |
| Use Q⋆MAE instead of MAE as the HDR-NeRF† training loss (ablation) | HDR-NeRF† · HDR novel view synthesis, eight synthetic scenes | HDR-VDP-3-Q: 6.224 -> 9.863 | Helped |
| Use Q⋆MAE instead of PU21-MAE as the HDR-NeRF† training loss (ablation) | HDR-NeRF† · HDR novel view synthesis, eight synthetic scenes | HDR-VDP-3-Q: 9.717 -> 9.863 | Helped |
| Use Q⋆MAE instead of log-MAE as the HDR-NeRF† training loss (ablation) | HDR-NeRF† · HDR novel view synthesis, eight synthetic scenes | HDR-VDP-3-Q: 9.720 -> 9.863 | Helped |
| Use Q⋆MAE instead of µ-MAE as the HDR-NeRF† training loss (ablation) | HDR-NeRF† · HDR novel view synthesis, eight synthetic scenes | HDR-VDP-3-Q: 9.784 -> 9.863 | Helped |
| Use PU21-MAE rather than µ-MAE as the HDR-NeRF† training loss (ablation) | HDR-NeRF† · HDR novel view synthesis, eight synthetic scenes | HDR-VDP-3-Q: 9.784 -> 9.717 | No clear effect |
Surprising findings
- Encoding-based PU21 metrics degrade noticeably when applied to LDR images, whereas the proposed metrics preserve LDR-IQA capability.
Limitations
- Does not model reduced visual sensitivity at low absolute luminances, so predictions are identical for dark and bright displays.
- Relies on a fixed display model (1 to 200 cd/m2) and gain-offset-gamma parameters from prior work.
Experimental setup
Datasets: Narwaria2013 Valenzise2014 Zerman2017 UPIQ HDR-NeRF synthetic scenes
Benchmarks: Narwaria2013 Valenzise2014 Zerman2017 UPIQ
Metrics: SRCC PLCC PSNR SSIM HDR-VDP-3-Q
Baselines: NLPD HDR-VQM HDR-VDP-3-Q HDR-VDP-3-D PU-MAE PU21-PSNR PU21-SSIM PU21-LPIPS PU21-DISTS HDR-NeRF HDR-NeRF+
Builds on: HDR-VDP-3 HDR-NeRF PU21 encoding DISTS LPIPS
Closest papers by meaning
- High Dynamic Range Novel View Synthesis with Single Exposure (ICML 2025 · similarity 0.88)
- HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting (NeurIPS 2024 · similarity 0.87)
- GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping (CVPR 2025 · similarity 0.87)
- Single Shot HDR Recovery via a Video Diffusion Prior (NeurIPS 2026 · similarity 0.86)
- LEDiff: Latent Exposure Diffusion for HDR Generation (CVPR 2025 · similarity 0.86)
- EvHDR-NeRF: Building High Dynamic Range Radiance Fields with Single Exposure Images and Events (AAAI 2025 · similarity 0.86)
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