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MorpheuS: Neural Dynamic 360deg Surface Reconstruction from Monocular RGB-D Video

CVPR 2024 · 3D vision › Face and shape · approach: Neural implicit surface reconstruction · 5 citations (OpenAlex)

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Proposes MorpheuS, a neural implicit framework that reconstructs dynamic 360-degree object surfaces from casual monocular RGB-D video by distilling a Zero-1-to-3 diffusion prior via SDS into a hyper-dimensional canonical SDF/color field with a deformation field.

Problem

Dynamic surface reconstruction from casually captured monocular RGB-D video leaves large unobserved regions that neural representations fail to complete realistically, especially for 360-degree views of deformable objects.

Approach

Combines a hyper-dimensional canonical field and deformation field (HyperNeRF/NDR style) with view-conditioned diffusion prior SDS, using temporal keyframe-conditioned, view-angle-weighted SDS and a canonical-space regularization applied to sampled points instead of observation-space points.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MorpheuS instead of NDRDynamic surface reconstruction · 9 real-world scenes (Avg.)Acc. [cm] ↓: 1.92 -> 0.88Helped
Use MorpheuS instead of NDRDynamic surface reconstruction · 9 real-world scenes (Avg.)CLIP sim. ↑: 79.75 -> 86.77Helped
Use MorpheuS instead of NDRDynamic surface reconstruction · 4 synthetic scenes (Avg.)Acc. [cm] ↓: 6.73 -> 2.57Helped
Use MorpheuS instead of NDRDynamic surface reconstruction · 4 synthetic scenes (Avg.)CLIP sim. ↑: 85.65 -> 91.31Helped
Add a diffusion prior (ablation)MorpheuS · 9 real-world scenesAcc. [cm] ↓: 0.99 -> 0.88Helped
Add a diffusion prior (ablation)MorpheuS · 9 real-world scenesCLIP sim. ↑: 82.68 -> 86.77Helped
Add temporal keyframe conditioning instead of conditioning on the first frame (ablation)MorpheuS diffusion prior · 9 real-world scenesComp. [cm] ↓: 0.95 -> 0.78Helped
Add temporal keyframe conditioning instead of conditioning on the first frame (ablation)MorpheuS diffusion prior · 9 real-world scenesCLIP sim. ↑: 86.01 -> 86.77Helped
Add view-angle weighting to the SDS loss (ablation)MorpheuS · 9 real-world scenesComp. [cm] ↓: 0.86 -> 0.78Helped
Add depth measurement to RGB supervision (ablation)MorpheuS · 9 real-world scenesAcc. [cm] ↓: 3.24 -> 0.88Helped
Add depth measurement to RGB supervision (ablation)MorpheuS · 9 real-world scenesComp. [cm] ↓: 4.90 -> 0.78Helped
Use a canonical representation instead of a unified 4D space-time field (ablation)MorpheuS · 9 real-world scenesComp. [cm] ↓: 1.05 -> 0.78Helped

Surprising findings

Limitations

Experimental setup

Datasets: KillingFusion DeepDeform iPhone dataset AMA BANMo

Benchmarks: KillingFusion DeepDeform iPhone AMA BANMo

Metrics: accuracy (cm) completion (cm) CLIP similarity

Baselines: NDR Magic123

Builds on: NDR HyperNeRF DreamFusion Zero-1-to-3 VolSDF

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