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MorpheuS: Neural Dynamic 360deg Surface Reconstruction from Monocular RGB-D Video
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Proposes MorpheuS, a neural implicit framework that reconstructs dynamic 360-degree object surfaces from casual monocular RGB-D video by distilling a Zero-1-to-3 diffusion prior via SDS into a hyper-dimensional canonical SDF/color field with a deformation field.
Problem
Dynamic surface reconstruction from casually captured monocular RGB-D video leaves large unobserved regions that neural representations fail to complete realistically, especially for 360-degree views of deformable objects.
Approach
Combines a hyper-dimensional canonical field and deformation field (HyperNeRF/NDR style) with view-conditioned diffusion prior SDS, using temporal keyframe-conditioned, view-angle-weighted SDS and a canonical-space regularization applied to sampled points instead of observation-space points.
Key results
- On 9 real-world scenes, average accuracy improves from 1.09 cm (NDR completion) to 0.78 cm completion and CLIP similarity rises from 79.75 to 86.77 versus NDR.
- On synthetic AMA and BANMo scenes, average CLIP similarity is 91.31 vs 85.65 for NDR, with average accuracy 2.57 cm vs 6.73 cm.
- Ablation: removing the diffusion prior lowers CLIP similarity from 86.77 to 82.68 and removing depth raises accuracy error from 0.88 cm to 3.24 cm.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MorpheuS instead of NDR | Dynamic surface reconstruction · 9 real-world scenes (Avg.) | Acc. [cm] ↓: 1.92 -> 0.88 | Helped |
| Use MorpheuS instead of NDR | Dynamic surface reconstruction · 9 real-world scenes (Avg.) | CLIP sim. ↑: 79.75 -> 86.77 | Helped |
| Use MorpheuS instead of NDR | Dynamic surface reconstruction · 4 synthetic scenes (Avg.) | Acc. [cm] ↓: 6.73 -> 2.57 | Helped |
| Use MorpheuS instead of NDR | Dynamic surface reconstruction · 4 synthetic scenes (Avg.) | CLIP sim. ↑: 85.65 -> 91.31 | Helped |
| Add a diffusion prior (ablation) | MorpheuS · 9 real-world scenes | Acc. [cm] ↓: 0.99 -> 0.88 | Helped |
| Add a diffusion prior (ablation) | MorpheuS · 9 real-world scenes | CLIP sim. ↑: 82.68 -> 86.77 | Helped |
| Add temporal keyframe conditioning instead of conditioning on the first frame (ablation) | MorpheuS diffusion prior · 9 real-world scenes | Comp. [cm] ↓: 0.95 -> 0.78 | Helped |
| Add temporal keyframe conditioning instead of conditioning on the first frame (ablation) | MorpheuS diffusion prior · 9 real-world scenes | CLIP sim. ↑: 86.01 -> 86.77 | Helped |
| Add view-angle weighting to the SDS loss (ablation) | MorpheuS · 9 real-world scenes | Comp. [cm] ↓: 0.86 -> 0.78 | Helped |
| Add depth measurement to RGB supervision (ablation) | MorpheuS · 9 real-world scenes | Acc. [cm] ↓: 3.24 -> 0.88 | Helped |
| Add depth measurement to RGB supervision (ablation) | MorpheuS · 9 real-world scenes | Comp. [cm] ↓: 4.90 -> 0.78 | Helped |
| Use a canonical representation instead of a unified 4D space-time field (ablation) | MorpheuS · 9 real-world scenes | Comp. [cm] ↓: 1.05 -> 0.78 | Helped |
Surprising findings
- Without the diffusion prior, reconstruction accuracy in observed regions is worse (0.99 vs 0.88 cm), indicating the diffusion prior also regularizes observed geometry.
Limitations
- Fails on incomplete views, motion blur, and articulated poses.
- Cannot reconstruct complex motion in self-occluded regions due to lack of motion priors.
- Diffusion prior conditioned only on RGB frames, not RGB-D.
Experimental setup
Datasets: KillingFusion DeepDeform iPhone dataset AMA BANMo
Benchmarks: KillingFusion DeepDeform iPhone AMA BANMo
Metrics: accuracy (cm) completion (cm) CLIP similarity
Baselines: NDR Magic123
Builds on: NDR HyperNeRF DreamFusion Zero-1-to-3 VolSDF
Closest papers by meaning
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos (NeurIPS 2025 · similarity 0.88)
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction (CVPR 2024 · similarity 0.88)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.87)
- Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels (NeurIPS 2024 · similarity 0.87)
- Differentiable Neural Surface Refinement for Modeling Transparent Objects (CVPR 2024 · similarity 0.87)
- MonoNPHM: Dynamic Head Reconstruction from Monocular Videos (CVPR 2024 · similarity 0.87)
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