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HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion
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Proposes HumanRef, a coarse-to-fine SDS-based framework that generates 3D clothed humans from a single image using reference-guided SDS (Ref-SDS) with region-aware attention on Stable Diffusion 1.5.
Problem
Generating a 3D clothed human from a single reference image requires plausible invisible-view textures and geometry while staying consistent with the reference; 3D-data-trained models produce blurry textures and SDS-based text-guided methods lose reference texture details.
Approach
Injects reference-image features into the diffusion U-Net's self-attention during SDS (Ref-SDS) and adds region-aware attention masks from human parsing so that body regions attend to corresponding reference regions, allowing a lower CFG scale and more photorealistic, view-consistent textures.
Key results
- On 50 in-the-wild human images, HumanRef achieves CLIP score 90.0% and contextual distance 1.969 versus 85.3% and 2.882 for TeCH.
- On THuman2.0, HumanRef reaches PSNR 25.70 and SSIM 0.927 versus 24.80 and 0.914 for TeCH, with comparable normal error to ECON.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use HumanRef instead of TeCH | 3D clothed human generation · 2D human images | LPIPS: 0.044 -> 0.032 | Helped |
| Use HumanRef instead of TeCH | 3D clothed human generation · 2D human images | Contextual distance: 2.882 -> 1.969 | Helped |
| Use HumanRef instead of TeCH | 3D clothed human generation · 2D human images | CLIP Score: 85.3% -> 90.0% | Helped |
| Use HumanRef instead of TeCH | 3D human generation · CAPE | PSNR: 27.4912 -> 28.1453 | Helped |
| Use HumanRef instead of TeCH | 3D human generation · CAPE | LPIPS: 0.0749 -> 0.0613 | Helped |
| Use HumanRef instead of ECON | 3D human generation · THuman2.0 | Normal: 0.0629 -> 0.0648 | Hurt |
| Use HumanRef instead of TeCH | 3D human generation · THuman2.0 | PSNR: 24.8015 -> 25.6963 | Helped |
| Replace Ref-SDS with SDS (ablation) | HumanRef · novel views | texture consistency and realism | Hurt |
| Replace Ref-SDS with VSD (ablation) | HumanRef · novel views | texture consistency with input | Hurt |
| Add region-aware attention (ablation) | HumanRef Ref-SDS · novel views | texture plausibility | Helped |
Limitations
- Limitations are deferred to the supplementary material, which is not included in the provided text.
- Relies on estimated text captions, SMPL-X fitting, and normal estimates, so errors in these preprocessing steps may propagate.
Experimental setup
Datasets: CAPE THuman2.0
Benchmarks: CAPE THuman2.0
Metrics: LPIPS Contextual distance CLIP score L2 normal error PSNR SSIM
Baselines: PIFu PaMIR TeCH FOF D-IF ECON SDS VSD
Builds on: DreamFusion ProlificDreamer Stable Diffusion ECON Make-It-3D
Closest papers by meaning
- GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior (CVPR 2025 · similarity 0.89)
- HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation (CVPR 2024 · similarity 0.89)
- HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion (ICLR 2024 · similarity 0.88)
- ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis (CVPR 2024 · similarity 0.88)
- HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting (CVPR 2024 · similarity 0.87)
- SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion (CVPR 2024 · similarity 0.87)
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