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GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras

CVPR 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 1 citations (OpenAlex)

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Feed-forward generalizable human digitalization from sparse binocular RGB pairs: implicit occupancy plus disparity-refined mesh, mesh-anchored 2D Gaussian surfels, and non-learned texel-based subdivision for sharper rendering.

Problem

Reconstructing complete, watertight clothed human geometry and high-quality Gaussian Splatting appearance from very sparse RGB views in a feed-forward manner, without per-subject optimization or parametric body models.

Approach

Coarse implicit occupancy field with cross-view attention, refined by stereo disparity/normal estimation and Poisson reconstruction; 2D Gaussian surfels are spawned on the mesh vertices with orientation from mesh normal and image texture gradient, then subdivided in high-frequency visible regions using clustering on projected patches without learning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use GBC-Splat instead of GPS-Gaussian (8)Human geometry reconstruction · Human geometry reconstructionP2S: 2.173 -> 1.089Helped
use GBC-Splat instead of GPS-Gaussian (8)Human geometry reconstruction · Human geometry reconstructionChamfer: 2.264 -> 1.218Helped
use GBC-Splat instead of 2DGS (8 Views)Novel-view rendering · Novel-view renderingPSNR: 25.81 -> 24.94Mixed
use GBC-Splat instead of GPS-Gaussian (8 Views)Novel-view rendering · Novel-view renderingLPIPS: 0.2008 -> 0.1269Helped
add Gaussian subdivision (ablation)GBC-Splat · Novel-view renderingPSNR: 24.94 -> 25.86Helped
add Gaussian subdivision (ablation)GBC-Splat · Novel-view renderingSSIM: 0.8881 -> 0.8970Helped
add Gaussian subdivision (ablation)GBC-Splat · Novel-view renderingLPIPS: 0.1269 -> 0.1188Helped
use 2D/3D cross-attention instead of 2D features only (ablation)GBC-Splat geometry reconstruction · Human geometry reconstructionP2S: 2.366 -> 1.652Helped
use 2D/3D cross-attention instead of 2D self-attention (ablation)GBC-Splat geometry reconstruction · Human geometry reconstructionP2S: 2.686 -> 1.652Helped
add 3D feature volume to 2D features with cross-attention (ablation)GBC-Splat geometry reconstruction · Human geometry reconstructionP2S: 1.698 -> 1.652Helped
add 2D/3D cross-attention (ablation)GBC-Splat geometry reconstruction · Human geometry reconstructionP2S: 1.103 -> 1.089Helped
add 2D/3D cross-attention (ablation)GBC-Splat geometry reconstruction · Human geometry reconstructionChamfer: 1.240 -> 1.218Helped

Surprising findings

Limitations

Experimental setup

Datasets: Twindom THuman2.0 2K2K

Benchmarks: THuman2.0 Twindom 2K2K

Metrics: P2S Chamfer distance PSNR SSIM LPIPS

Baselines: NeuS2 2DGS DoubleField GPS-Gaussian GHG

Builds on: PIFu RAFT-Stereo 2D Gaussian Splatting Poisson Surface Reconstruction GPS-Gaussian

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