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HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Images
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Reconstructs animatable human body and hand avatars from 2-8 unconstrained casual images by combining a skinned drivable DMTet tetrahedral representation with reference reconstruction losses and Zero123-based SDS guidance.
Problem
Human avatar reconstruction usually needs expensive multi-view or video capture; this paper targets animatable avatars from very few (2-8) unconstrained photos with varied poses.
Approach
Integrates SMPL-X/MANO skinning weights and expression blendshapes into DMTet so the tetrahedral mesh becomes drivable and can be initialized from a canonical SMPL-X template, and uses a two-phase optimization: few-shot reference reconstruction losses plus few-shot guidance via Zero123 SDS for unseen regions.
Key results
- On FS-XHumans, HaveFun reaches PSNR 24.0/25.6/26.8 for 2/4/8-shot versus 21.0 for TeCH (1-shot) and 19.9/20.7 for SelfRecon (8-/100-shot).
- On FS-DART hand reconstruction, HaveFun achieves PSNR 26.6/26.7/26.3 for 2/4/8-shot, compared with 20.8-21.7 for SelfRecon.
- Ablations show SDS weight is task-dependent (lambda_sds = 0.05 for 2-shot body-hand setting, 0.01 for 4- and 8-shot body) and removing SDS leaves unseen textures unreasonable.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use HaveFun instead of SelfRecon or TeCH for few-shot reconstruction | FS-XHumans body · FS-XHumans | PSNR: 21.0 -> 24.0/25.6/26.8 | Helped |
| Use HaveFun instead of SelfRecon for few-shot hand reconstruction | FS-DART · FS-DART | PSNR: 20.8/21.3/21.7 -> 26.6/26.7/26.3 | Helped |
| Add SDS guidance with λsds = 0.01 (ablation) | HaveFun body reconstruction · 4-shot FS-XHumans | PSNR: 24.54 -> 25.64 | Helped |
| Increase SDS weight to λsds = 0.05 (ablation) | HaveFun body reconstruction · 4-shot FS-XHumans | PSNR: 25.64 -> 25.10 | Hurt |
| Increase SDS weight to λsds = 1 (ablation) | HaveFun body reconstruction · 4-shot FS-XHumans | PSNR: 24.54 -> 24.56 | Hurt |
| Add SDS guidance with λsds = 0.05 (ablation) | HaveFun hand reconstruction · 2-shot FS-DART | PSNR: 25.62 -> 26.61 | Helped |
| Increase SDS weight to λsds = 1 (ablation) | HaveFun hand reconstruction · 2-shot FS-DART | LPIPS: 0.0577 -> 0.0736 | Hurt |
| Increase training images from 2-shot to 8-shot (ablation) | HaveFun body reconstruction · FS-XHumans | PSNR: 24.0/25.6/26.8 | Helped |
| Increase training images from 2-shot to 8-shot (ablation) | HaveFun hand reconstruction · FS-DART | PSNR: 26.6/26.7/26.3 | Mixed |
Surprising findings
- For hand reconstruction, some 2-shot results are better than 8-shot results, attributed to palm/back dominating hand appearance.
Limitations
- Expression blendshapes from SMPL-X are imperfect, hurting portrait reconstruction with diverse expressions.
- Evaluation relies on synthetic benchmarks (FS-XHumans and FS-DART) with extremely articulated self-occlusion excluded; real-world results are only qualitative.
Experimental setup
Datasets: XHumans DART FS-XHumans FS-DART
Benchmarks: FS-XHumans FS-DART
Metrics: PSNR SSIM LPIPS
Baselines: SelfRecon TeCH
Builds on: DMTet Zero123 SMPL-X DreamFusion SDS Get3D
Closest papers by meaning
- NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses (NeurIPS 2025 · similarity 0.86)
- Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior (CVPR 2025 · similarity 0.84)
- FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images (CVPR 2025 · similarity 0.83)
- GeoAvatar: Geometrically-Consistent Multi-Person Avatar Reconstruction from Sparse Multi-View Videos (CVPR 2025 · similarity 0.83)
- Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs (CVPR 2025 · similarity 0.82)
- GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion (CVPR 2025 · similarity 0.82)
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