Research map / 3D vision / Gaussian splatting
Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting
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Proposes ArtGS, which reconstructs interactable articulated objects from two-state multi-view RGB-D by optimizing canonical 3D Gaussians with coarse-to-fine initialization and a center-based skinning-style part assignment module.
Problem
Reconstructing part meshes and joint articulation parameters of multi-part articulated objects from RGB-D observations at two joint states, where existing methods fail to integrate information across states and scale poorly with part count.
Approach
Uses learnable canonical 3D Gaussians as a bridge between two object states, initialized by Hungarian matching of single-state Gaussians refined with motion analysis, and assigns Gaussians to parts via learnable centers with Mahalanobis distance and Gumbel-softmax, unsupervised, instead of relying on pretrained part priors.
Key results
- On PARIS, ArtGS achieves axis angle error of 0.02 on average vs 0.13 for DTA, and part motion error 0.02 vs 0.13.
- On ArtGS-Multi, ArtGS reduces axis angle error on Table-31249 to 0.04 from DTA's 20.62 while training in about 8 minutes vs 37 minutes for DTA.
- On PARIS, ArtGS trains in about 9 minutes per object versus about 29 minutes for DTA.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| canonical Gaussian coarse-to-fine initialization (vs random init) (ablation) | ArtGS · Ablation on Storage-47648 and Oven-101908 | Axis Ang and CD-m: Axis Ang 0.14 -> 24.15 without; CD-m 0.25 -> 1030.19 on Oven | Helped |
| center-based part assignment (vs MLP or slot-attention segmentation) (ablation) | ArtGS · Ablation on Storage-47648 and Oven-101908 | Axis Ang: Axis Ang 0.14 vs 21.84 (MLP) and 25.43 (SA) on Storage | Helped |
| motion-prior center initialization (cluster movable Gaussians only) vs clustering all Gaussians (ablation) | ArtGS · Ablation on Storage-47648 | CD-s: CD-s 0.67 full vs 258.23 without motion prior | Helped |
| joint-type prediction warm-up with type constraints (ablation) | ArtGS · Ablation on Storage-47648 and Oven-101908 | Axis Ang: Axis Ang 0.14 full vs 0.16 without (Storage); 0.04 vs 0.04 (Oven) | Helped |
| random part center initialization (vs motion-prior clustering) (ablation) | ArtGS · Ablation on Oven-101908 | CD-m: CD-m 0.25 full vs 8.86 random center init | Hurt |
| ArtGS vs DTA on PARIS | ArtGS · PARIS all objects | Axis Ang: 0.02 vs 0.13 | Helped |
| ArtGS vs DTA on PARIS | ArtGS · PARIS all objects | CD-w: 2.15 vs 1.79 (DTA) | Hurt |
| ArtGS vs DTA on PARIS | ArtGS · PARIS all objects | Part Motion: 1.94 vs 1.85 (DTA) | Hurt |
| ArtGS vs DTA on multi-part objects (DTA-Multi and ArtGS-Multi) | ArtGS · DTA-Multi and ArtGS-Multi | Axis Ang and training time: Axis Ang e.g. 0.02 vs 0.25 (Fridge-m); time 8 vs 32 min | Helped |
Surprising findings
- DTA performs well on whole-object and static-part Chamfer distance on simple objects but degrades sharply on low-visibility states, which ArtGS handles better.
- Even with ground-truth depth, TSDF-based mesh extraction does not beat the proposed pipeline on simple synthetic objects, so the CD-w gap there is limited by mesh extraction.
Limitations
- Limited to two object states, which may not capture complex multi-part articulation.
- Part assignment failures occur for parts with similar motions (e.g., parallel drawers), and initialization errors in part centers can cause mis-segmentation.
- Mesh quality is bounded by TSDF extraction from Gaussian-rendered depth.
Experimental setup
Datasets: PARIS DTA-Multi ArtGS-Multi PartNet-Mobility MultiScan
Benchmarks: PARIS DTA-Multi ArtGS-Multi
Metrics: Chamfer Distance (CD-w, CD-s, CD-m) Axis angle error Axis position error Part motion error training time PSNR SSIM LPIPS
Baselines: Ditto PARIS CSG-reg 3Dseg-reg DTA
Builds on: 3D Gaussian Splatting PARIS DTA SC-GS REACTO
Closest papers by meaning
- ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting (CVPR 2025 · similarity 0.93)
- REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints (NeurIPS 2025 · similarity 0.90)
- GauHuman: Articulated Gaussian Splatting from Monocular Human Videos (CVPR 2024 · similarity 0.89)
- RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos (CVPR 2025 · similarity 0.89)
- HUGS: Human Gaussian Splats (CVPR 2024 · similarity 0.88)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.88)
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