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ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D Image
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Proposes ANIM, a pixel-voxel-aligned neural implicit model with a depth-supervision loss that reconstructs clothed 3D humans from a single RGB-D image, and introduces the ANIM-Real dataset for fine-tuning on consumer-grade sensor noise.
Problem
Single-view human reconstruction from RGB or RGB-D struggles with fine geometric details (face, hands, wrinkles) and depth ambiguity along the camera axis; consumer RGB-D sensors are noisy and no real-world dataset pairs them with high-quality 3D ground truth.
Approach
Combine multi-resolution pixel-aligned 2D features (from RGB and normals) with voxel-aligned 3D features from a SparseConvNet U-Net over the depth voxels, add a depth-supervision loss on input point cloud points, and use semantic-aware sampling of face and hand regions.
Key results
- On RenderPeople, ANIM reaches CD 2.075 cm, normal 0.4990, P2S 1.936, beating the best single-RGB-D baseline PIFu+VFE+SN (CD 2.242).
- On THuman2.0, ANIM reaches CD 0.913 cm and P2S 0.878, versus 0.924 and 0.880 for PIFu+VFE+SN, and far ahead of other RGB-D baselines such as NormalGAN (CD 2.830).
- Ablation: removing the depth-supervision loss raises RenderPeople CD only slightly (2.060 vs 2.075) but worsens normal error (0.5647 vs 0.4990).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ANIM’s full RGB-D architecture | ANIM · RenderPeople and THuman2.0 | CD: 2.164 -> 2.075; 0.924 -> 0.913 | Helped |
| Use ANIM’s full RGB-D architecture | ANIM · RenderPeople and THuman2.0 | Normal: .4995 -> .4990; .2548 -> .2545 | Helped |
| Use ANIM’s full RGB-D architecture | ANIM · RenderPeople and THuman2.0 | P2S: 1.962 -> 1.936; 0.880 -> 0.878 | Helped |
| Add HR features and VFE to LR-only features (ablation) | ANIM · RenderPeople and THuman2.0 | CD: 2.653 -> 2.075; 1.998 -> 0.913 | Helped |
| Add LR features and VFE to HR-only features (ablation) | ANIM · RenderPeople and THuman2.0 | CD: 2.170 -> 2.075; 1.147 -> 0.913 | Helped |
| Add 2D feature extractors to 3D-only features (ablation) | ANIM · RenderPeople and THuman2.0 | CD: 3.021 -> 2.075; 1.961 -> 0.913 | Helped |
| Use LR image features instead of random voxel features (ablation) | ANIM · RenderPeople and THuman2.0 | CD: 2.136 -> 2.075; 1.052 -> 0.913 | Helped |
| Add surface normals to the input (ablation) | ANIM · RenderPeople and THuman2.0 | CD: 2.271 -> 2.075; 1.376 -> 0.913 | Helped |
| Add LR features (ablation) | ANIM · RenderPeople and THuman2.0 | CD: 2.453 -> 2.075; 1.653 -> 0.913 | Helped |
| Add HR features (ablation) | ANIM · RenderPeople and THuman2.0 | CD: 2.605 -> 2.075; 2.649 -> 0.913 | Helped |
| Add semantic-aware sampling (ablation) | ANIM · RenderPeople and THuman2.0 | CD: 2.636 -> 2.075; 0.993 -> 0.913 | Mixed |
| Add depth-supervision loss (ablation) | ANIM · RenderPeople and THuman2.0 | CD: 2.060 -> 2.075; 0.947 -> 0.913 | Mixed |
Surprising findings
- Removing the depth-supervision loss gives a slightly lower RenderPeople Chamfer distance (2.060 vs 2.075), so the loss mainly helps normal error and other metrics rather than CD on that set.
- Standard PIFu with depth input (PIFu+D) performs worse than RGB-only methods such as ECON and ICON on RenderPeople, showing naive depth concatenation is insufficient.
Limitations
- Applying the model directly to consumer-grade RGB-D input yields severe artifacts without fine-tuning on ANIM-Real.
- Single-view RGB-D input leaves occluded regions to shape completion, and the method is limited to static single frames.
- Future work noted as exploiting temporal information across frames for body pose and appearance fusion.
Experimental setup
Datasets: RenderPeople THuman2.0 ANIM-Real
Benchmarks: RenderPeople THuman2.0
Metrics: Chamfer distance normal reprojection error point-to-surface distance (P2S)
Baselines: IF-Net PaMIR PIFuHD ICON PHORHUM ECON SuRS PIFu+D NormalGAN OcPlanes
Builds on: PIFu PaMIR IF-Net SparseConvNet
Closest papers by meaning
- PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization (CVPR 2020 · similarity 0.87)
- HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction (AAAI 2024 · similarity 0.87)
- SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion (CVPR 2024 · similarity 0.86)
- Relightable and Animatable Neural Avatar from Sparse-View Video (CVPR 2024 · similarity 0.85)
- PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing (CVPR 2025 · similarity 0.85)
- DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans (CVPR 2024 · similarity 0.85)
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