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ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D Image

CVPR 2024 · 3D vision › Face and shape · approach: Full-body avatar reconstruction · 11 citations (OpenAlex)

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Proposes ANIM, a pixel-voxel-aligned neural implicit model with a depth-supervision loss that reconstructs clothed 3D humans from a single RGB-D image, and introduces the ANIM-Real dataset for fine-tuning on consumer-grade sensor noise.

Problem

Single-view human reconstruction from RGB or RGB-D struggles with fine geometric details (face, hands, wrinkles) and depth ambiguity along the camera axis; consumer RGB-D sensors are noisy and no real-world dataset pairs them with high-quality 3D ground truth.

Approach

Combine multi-resolution pixel-aligned 2D features (from RGB and normals) with voxel-aligned 3D features from a SparseConvNet U-Net over the depth voxels, add a depth-supervision loss on input point cloud points, and use semantic-aware sampling of face and hand regions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ANIM’s full RGB-D architectureANIM · RenderPeople and THuman2.0CD: 2.164 -> 2.075; 0.924 -> 0.913Helped
Use ANIM’s full RGB-D architectureANIM · RenderPeople and THuman2.0Normal: .4995 -> .4990; .2548 -> .2545Helped
Use ANIM’s full RGB-D architectureANIM · RenderPeople and THuman2.0P2S: 1.962 -> 1.936; 0.880 -> 0.878Helped
Add HR features and VFE to LR-only features (ablation)ANIM · RenderPeople and THuman2.0CD: 2.653 -> 2.075; 1.998 -> 0.913Helped
Add LR features and VFE to HR-only features (ablation)ANIM · RenderPeople and THuman2.0CD: 2.170 -> 2.075; 1.147 -> 0.913Helped
Add 2D feature extractors to 3D-only features (ablation)ANIM · RenderPeople and THuman2.0CD: 3.021 -> 2.075; 1.961 -> 0.913Helped
Use LR image features instead of random voxel features (ablation)ANIM · RenderPeople and THuman2.0CD: 2.136 -> 2.075; 1.052 -> 0.913Helped
Add surface normals to the input (ablation)ANIM · RenderPeople and THuman2.0CD: 2.271 -> 2.075; 1.376 -> 0.913Helped
Add LR features (ablation)ANIM · RenderPeople and THuman2.0CD: 2.453 -> 2.075; 1.653 -> 0.913Helped
Add HR features (ablation)ANIM · RenderPeople and THuman2.0CD: 2.605 -> 2.075; 2.649 -> 0.913Helped
Add semantic-aware sampling (ablation)ANIM · RenderPeople and THuman2.0CD: 2.636 -> 2.075; 0.993 -> 0.913Mixed
Add depth-supervision loss (ablation)ANIM · RenderPeople and THuman2.0CD: 2.060 -> 2.075; 0.947 -> 0.913Mixed

Surprising findings

Limitations

Experimental setup

Datasets: RenderPeople THuman2.0 ANIM-Real

Benchmarks: RenderPeople THuman2.0

Metrics: Chamfer distance normal reprojection error point-to-surface distance (P2S)

Baselines: IF-Net PaMIR PIFuHD ICON PHORHUM ECON SuRS PIFu+D NormalGAN OcPlanes

Builds on: PIFu PaMIR IF-Net SparseConvNet

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