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3DFIRES: Few Image 3D REconstruction for Scenes with Hidden Surfaces
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Proposes 3DFIRES, a feed-forward system that fuses multi-view image features in feature space to predict a Directed Ray Distance Function, reconstructing full scene geometry including hidden surfaces from one or a few posed images.
Problem
Scene-level 3D reconstruction of both visible and occluded surfaces from sparse, wide-baseline posed images, with consistency across views.
Approach
Extends single-view DRDF to multiple views by attention-based fusion of per-camera pixel-aligned features with query-ray/camera geometric encodings, rather than fusing predicted point clouds, plus Gaussian sampling of points near ray intersections during training.
Key results
- On 3-view inputs, 3DFIRES improves consistency to 85.48 vs 76.44 for SV-DRDF on Scene consistency metric (>9% absolute gain on 3-view case cited in text).
- On 3-view inputs, all-point F-score is 66.56 for 3DFIRES vs 65.61 for SV-DRDF and 54.78 for MCC.
- With 1 view, 3DFIRES matches SV-DRDF (all-point F-score 65.71 vs 65.21), and it generalizes to 5 views without training on them (all F-score 71.41).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Fuse image features across views instead of predicting each view independently | 3DFIRES · 3 views | Consistency: 76.44 -> 85.48 | Helped |
| Fuse image features across views instead of predicting each view independently | 3DFIRES · 5 views | Consistency: 78.13 -> 85.92 | Helped |
| Fuse image features across views instead of predicting each view independently | 3DFIRES · 3 views | All points F-score: 65.61 -> 66.56 | Helped |
| Use feature fusion rather than independent per-view prediction | 3DFIRES · 1 view | All points F-score: 65.21 -> 65.71 | No clear effect |
| Use LoFTR-estimated poses with ground-truth translation scale | 3DFIRES · 3 views, LoFTR poses | Consistency: 57.65 -> 65.71 | Helped |
| Remove Gaussian sampling near ray intersections (ablation) | 3DFIRES · Training strategy ablation | Hidden F-score: 50.20 -> 43.07 | Hurt |
| Remove Gaussian sampling near ray intersections (ablation) | 3DFIRES · Training strategy ablation | All points F-score: 66.46 -> 64.81 | Hurt |
| Add ray attention without Gaussian sampling (ablation) | 3DFIRES · Training strategy ablation | Hidden F-score: 50.20 -> 47.09 | Hurt |
| Add ray attention without Gaussian sampling (ablation) | 3DFIRES · Training strategy ablation | All points F-score: 66.46 -> 65.58 | Hurt |
| Add ray attention while retaining Gaussian sampling (ablation) | 3DFIRES · Training strategy ablation | Hidden F-score: 50.20 -> 14.85 | Hurt |
| Add ray attention while retaining Gaussian sampling (ablation) | 3DFIRES · Training strategy ablation | Consistency: 85.45 -> 33.56 | Hurt |
Surprising findings
- Combining ray attention with Gaussian sampling makes the network exploit a train-time shortcut, collapsing test performance (F-score 13.29).
- Single-view DRDF baseline inconsistency leads to doubled walls and ceilings when aggregating independent per-view predictions.
Limitations
- Requires accurate camera poses from off-the-shelf estimators; noisy LoFTR poses reduce feature alignment quality.
- Relies on ground-truth translation scale in the noisy-pose experiment since LoFTR gives no scale.
- Evaluated only on Omnidata/Gibson-derived indoor scenes.
Experimental setup
Datasets: Omnidata (Gibson / Taskonomy Medium scenes)
Benchmarks: Omnidata held-out test scenes (Gibson/Taskonomy)
Metrics: Scene F-score (rho=0.2) multiview consistency accuracy completeness
Baselines: Depth only (MiDaS) MCC SV-DRDF LoFTR-based pose variant
Builds on: Directed Ray Distance Function (DRDF) MiDaS PixelNeRF Multiview Compressive Coding
Closest papers by meaning
- UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections (NeurIPS 2024 · similarity 0.86)
- SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images (CVPR 2025 · similarity 0.86)
- Coherent 3D Scene Diffusion From a Single RGB Image (NeurIPS 2024 · similarity 0.85)
- Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation (CVPR 2025 · similarity 0.85)
- Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses (CVPR 2024 · similarity 0.85)
- LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields (CVPR 2025 · similarity 0.85)
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