Research map / 3D vision / Depth and stereo
3D Multi-frame Fusion for Video Stabilization
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Proposes RStab, a generalizable volume-rendering framework that fuses multi-frame color and feature information in 3D for full-frame, structure-preserving video stabilization.
Problem
Video stabilization must simultaneously generate full-frame (uncropped) outputs and preserve scene structure, which single-frame 2D or 3D methods and multi-frame 2D methods fail to do jointly; dynamic regions further corrupt multi-frame 3D fusion.
Approach
Stabilized Rendering fuses warped colors and features from neighboring frames via IBRNet-style volume rendering along epipolar rays; Adaptive Ray Range uses temporally weighted multi-frame depth priors to bound sampling, and Color Correction refines color projection with optical flow.
Key results
- On the NUS dataset, RStab achieves cropping ratio 1.00, distortion 0.91 and stability 0.94, outperforming all baselines on distortion and cropping.
- On the Selfie dataset, RStab reaches distortion 0.92 and stability 0.95, the best among compared stabilizers.
- Ablation on the Crowd scene: full model gets distortion 0.90 and PSNR 40.01, versus 23.56 PSNR without Stabilized Rendering and 35.81 without Color Correction.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Stabilized Rendering (ablation) | RStab · NUS Crowd | Distortion Value: 0.87 -> 0.90 | Helped |
| Add Stabilized Rendering (ablation) | RStab · NUS Crowd | PSNR: 23.56 -> 40.01 | Helped |
| Add Adaptive Ray Range (ablation) | RStab · NUS Crowd | Distortion Value: 0.81 -> 0.90 | Helped |
| Add Adaptive Ray Range (ablation) | RStab · NUS Crowd | PSNR: 37.83 -> 40.01 | Helped |
| Add Color Correction (ablation) | RStab · NUS Crowd | Distortion Value: 0.86 -> 0.90 | Helped |
| Add Color Correction (ablation) | RStab · NUS Crowd | PSNR: 35.81 -> 40.01 | Helped |
Surprising findings
- Naive image blending of warped neighboring frames causes noticeable blur, and direct 3D projection aggregation without the proposed modules also blurs results.
Limitations
- Dynamic objects violate epipolar constraints, so the method relies on depth priors and optical flow that may be unreliable in dynamic regions.
- Per-frame sliding-window rendering with 13 neighboring frames and 3 samples per ray; efficiency not reported.
Experimental setup
Datasets: LLFF IBRNet-Collected NUS Selfie DeepStab
Benchmarks: NUS Selfie DeepStab
Metrics: Cropping Ratio Distortion Value Stability Score PSNR
Baselines: Grundmann et al. Bundle Yu and Ramamoorthi DIFRINT FuSta Zhao et al. Deep3D IBRNet ENeRF
Builds on: IBRNet ENeRF Deep3D NeRF SoftSplat
Closest papers by meaning
- SimVS: Simulating World Inconsistencies for Robust View Synthesis (CVPR 2025 · similarity 0.82)
- LinPrim: Linear Primitives for Differentiable Volumetric Rendering (NeurIPS 2025 · similarity 0.82)
- Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling (ICLR 2025 · similarity 0.82)
- Harnessing Meta-Learning for Improving Full-Frame Video Stabilization (CVPR 2024 · similarity 0.82)
- EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting (CVPR 2025 · similarity 0.82)
- HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.81)
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