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SimVS: Simulating World Inconsistencies for Robust View Synthesis
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Uses a video diffusion model (Lumiere) to simulate dynamic and lighting inconsistencies on multiview datasets, then fine-tunes CAT3D into a multiview harmonization model that maps sparse inconsistent captures to consistent views for robust NeRF-based view synthesis.
Problem
Novel view synthesis from sparse casual captures that contain scene motion and lighting changes, where existing sparse-view methods assume consistent inputs and dense robust methods need hundreds of images.
Approach
Generate paired inconsistent/consistent training data by prompting an image-to-video diffusion model to simulate scene motion and lighting changes from static-camera frames, then train a multiview diffusion harmonization model that reconciles inconsistent conditioning images into a single consistent state given a reference image.
Key results
- On DyCheck, the model reaches 16.73 PSNR / 0.413 LPIPS versus 15.59 PSNR / 0.462 LPIPS for CAT3D (all images).
- On the lighting dataset, PSNR is 20.98 versus 18.26 for CAT3D (all images) and 14.80 for WildGaussians.
- Heuristic flow-field augmentation (15.52 PSNR) and animated Objaverse data (14.92 PSNR) underperform the video-model-simulated data (16.60 PSNR) on dynamics.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use SimVS harmonization instead of CAT3D (all images) | Sparse view synthesis · DyCheck | PSNR: 15.59 -> 16.73 | Helped |
| use SimVS harmonization instead of CAT3D (all images) | Sparse view synthesis · Lighting dataset | PSNR: 18.26 -> 20.98 | Helped |
| replace video-model dynamics simulation with sparse-flow heuristic augmentation (ablation) | SimVS · DyCheck | PSNR: 16.60 -> 15.52 | Hurt |
| replace video-model dynamics simulation with animated Objaverse assets (ablation) | SimVS · DyCheck | PSNR: 16.60 -> 14.92 | Hurt |
| replace video-model lighting simulation with inconsistent color tints (ablation) | SimVS · Lighting dataset | PSNR: 20.98 -> 18.96 | Hurt |
Surprising findings
- Heuristic tint augmentation slightly outperforms vanilla CAT3D on lighting, suggesting the model mainly learns to match mean color.
Limitations
- Requires accurate camera poses, which are hard to obtain for sparse captures with COLMAP.
- Degenerate or hallucinated content when inconsistency is large or views have little overlap.
- Lumiere struggles with lighting changes under non-generic prompts, requiring predetermined prompts instead of Gemini-generated ones for lighting.
Experimental setup
Datasets: Mannequin Challenge RealEstate10k Objaverse DyCheck
Benchmarks: DyCheck Custom lighting dataset
Metrics: PSNR SSIM LPIPS
Baselines: CAT3D (single image) CAT3D (all images) WildGaussians Heuristic Augmentation Animated Objaverse
Builds on: CAT3D Lumiere Zip-NeRF COLMAP
Closest papers by meaning
- SynCamMaster: Synchronizing Multi-Camera Video Generation from Diverse Viewpoints (ICLR 2025 · similarity 0.89)
- Video Perception Models for 3D Scene Synthesis (NeurIPS 2025 · similarity 0.88)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.87)
- PanoWorld: Geometry-Consistent Panoramic Video World Modeling (NeurIPS 2026 · similarity 0.87)
- Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency (CVPR 2025 · similarity 0.87)
- GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control (CVPR 2025 · similarity 0.87)
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