Research map / 3D vision / Gaussian splatting
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
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Proposes EditSplat, a text-driven 3D Gaussian Splatting scene editor that uses multi-view fusion guidance in InstructPix2Pix's classifier-free guidance and attention-guided pruning/selective optimization of Gaussians.
Problem
Text-driven 3D scene editing with 3DGS suffers from multi-view inconsistency in 2D diffusion edits and inefficient optimization because pre-trained Gaussians retain too much source information.
Approach
Fuse depth-projected multi-view edited images into the diffusion guidance of InstructPix2Pix (as an extra classifier-free guidance term alongside source image and text), and use cross-attention maps lifted onto Gaussians to prune high-attention Gaussians before training and restrict optimization to high-attention ones.
Key results
- EditSplat achieves CLIPdir 0.1431 vs 0.1222 for the best baseline DGE.
- EditSplat achieves CLIPsim 0.2531 vs 0.2394 for DGE.
- In a 100-participant user study on Mechanical Turk, EditSplat is preferred 0.4227 of the time vs 0.2143 for DGE.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Multi-view Fusion Guidance (MFG) (ablation) | EditSplat · Text-driven 3D scene editing | Multi-view consistency | Helped |
| Add Attention-Guided Trimming (AGT) (ablation) | EditSplat · Text-driven 3D scene editing | Editing quality | Helped |
| Add Attention-Guided Trimming (AGT) (ablation) | EditSplat · Text-driven 3D scene editing | Semantic localization | Helped |
| Use EditSplat instead of DGE | Text-driven 3D scene editing · 8 scenes, 2 prompts each | CLIP text-image direction similarity: 0.1222 -> 0.1431 | Helped |
| Use EditSplat instead of DGE | Text-driven 3D scene editing · 8 scenes, 2 prompts each | CLIP text-image similarity: 0.2394 -> 0.2531 | Helped |
| Use EditSplat instead of DGE | Text-driven 3D scene editing · 8 scenes, 2 prompts each | User study preference: 0.2143 -> 0.4227 | Helped |
Limitations
- Relies on the quality of the 2D diffusion model (InstructPix2Pix) for complex or nuanced prompts.
- Projection quality depends on 3DGS rendering and depth map quality.
- Evaluation relies on CLIP metrics and a user study on a limited set of 8 scenes with 2 prompts each.
Experimental setup
Datasets: IN2N scenes BlendedMVS Mip-NeRF360
Benchmarks: IN2N scenes BlendedMVS Mip-NeRF360
Metrics: CLIP text-image directional similarity CLIP text-image similarity user study preference
Baselines: GaussianEditor GaussCtrl DGE
Builds on: InstructPix2Pix 3D Gaussian Splatting InstructNeRF2NeRF GaussianEditor DreamEditor
Closest papers by meaning
- SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis (CVPR 2025 · similarity 0.92)
- GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting (CVPR 2025 · similarity 0.91)
- GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting (CVPR 2024 · similarity 0.91)
- 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting (ICLR 2025 · similarity 0.90)
- ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing (NeurIPS 2024 · similarity 0.90)
- Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
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