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RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance

CVPR 2025 · 3D vision › 3D generation · approach: Monocular 3D object reconstruction · 5 citations (OpenAlex)

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Proposes RePerformer, a 3D Gaussian-based representation that disentangles motion and appearance Gaussians, packs appearance Gaussians into Morton-ordered 2D maps regressed by U-Nets, and transfers motion for photoreal re-performance of human-centric volumetric videos.

Problem

Playback methods for human-centric volumetric videos reconstruct dynamic scenes faithfully but cannot generalize to novel motions, while animatable avatar methods are limited to human-only scenes and need extensive motion data; general human-object scenes need both playback and re-performance.

Approach

Hierarchically disentangle a dynamic scene into sparse motion Gaussians (driving warping) and dense appearance Gaussians, map appearance Gaussian positions to 2D maps via Morton ordering so 2D U-Nets (with self-attention) regress attributes generalizably, and re-perform by semantic-aware alignment plus as-rigid-as-possible deformation transfer of motion Gaussians.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use RePerformer instead of DualGSDualGS dataset novel-view rendering · DualGS dataset, novel viewPSNR: 35.506 -> 34.571Hurt
Use RePerformer instead of DualGSDualGS dataset novel-view rendering · DualGS dataset, novel viewSSIM: 0.990 -> 0.986Hurt
Use RePerformer instead of V3DualGS dataset novel-view rendering · DualGS dataset, novel viewLPIPS: 0.0167 -> 0.0229Hurt
Use RePerformer instead of V3DualGS dataset novel-view rendering · DualGS dataset, novel viewTraining Time (Min / frame): 1.86 -> 1.68Helped
Use RePerformer instead of SC-GStemplate-free modeling approaches · Novel viewPSNR: 30.63 -> 32.09Helped
Use RePerformer instead of SC-GStemplate-free modeling approaches · Novel motionLPIPS: 0.0821 -> 0.0277Helped
Use Morton parameterization instead of y-axis order or random mapping (ablation)RePerformer training strategy · 500-frame ablationRendering qualityHelped
Add the warm-up stage (ablation)RePerformer training strategy · 500-frame ablationConvergence speedHelped
Use three specialized U-Nets instead of a single network for all attributes (ablation)RePerformer on the DualGS dataset · DualGS datasetPSNR: +0.25 dBHelped
Add semantic alignment loss (ablation)RePerformer alignment · Re-performance alignmentAlignment qualityHelped
Add ARAP loss to alignment (ablation)RePerformer alignment · Re-performance alignmentTopology consistencyHelped
Add ARAP loss to motion transfer (ablation)RePerformer motion transfer · Novel motion re-performanceRendering qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: DualGS dataset

Benchmarks: DualGS dataset

Metrics: PSNR SSIM LPIPS training time per frame

Baselines: NeuS2 Spacetime Gaussian DualGS V3 Articulated-Point-NeRF TAVA SC-GS

Builds on: 3D Gaussian Splatting DualGS Dynamic 3D Gaussians Embedded deformation graph deformation transfer

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