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A Theory of Joint Light and Heat Transport for Lambertian Scenes

CVPR 2024 · 3D vision › Depth and stereo · approach: Non-line-of-sight imaging · 5 citations (OpenAlex)

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Proposes a physics theory linking visible light absorption to heat transport measured by a co-located thermal camera, enabling per-pixel albedo-shading separation for Lambertian scenes under unknown illumination.

Problem

Single-view intrinsic image decomposition (albedo vs. shading) for Lambertian scenes under unknown complex illumination is ill-posed; the light absorbed by the surface is typically unobserved.

Approach

Estimate the absorbed light per pixel from the transient temperature rise in a thermal video (solving the heat equation analytically without conduction), then use energy conservation (reflected + absorbed = irradiance) to make albedo and shading recoverable pixel-wise for arbitrary shape and illumination.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the proposed absorbed-light-guided decomposition instead of RetinexIntrinsic image decomposition · Color chart, 4 illuminationsmean albedo error: 0.034 -> 0.020Helped
Use the proposed absorbed-light-guided decomposition instead of Ordinal ShadingIntrinsic image decomposition · Color chart, 4 illuminationsmean albedo error: 0.080 -> 0.020Helped
Use the proposed method instead of RGB-RetinexPainted mask scene · Painted mask scenesi-MSE, albedo: 0.253 -> 0.084Helped
Use the proposed method instead of Ordinal ShadingPainted mask scene · Painted mask scenesi-MSE, albedo: 0.399 -> 0.084Helped
Use the proposed method instead of RGB-RetinexPainted mask scene · Painted mask scenesi-MSE, shading: 0.0030 -> 0.0005Helped
Use the proposed method instead of Ordinal ShadingPainted mask scene · Painted mask scenesi-MSE, shading: 0.0080 -> 0.0005Helped
Increase the thermal-video duration (ablation)Absorbed-light curve fitting and albedo estimation · Color chartalbedo errorMixed
Use grayscale approximation instead of the wavelength-dependent albedo formulation (ablation)Albedo-shading separation · Soft toys sceneshading similarityNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: color chart captures under 4 illuminations custom real-world scenes captured with co-located visible and thermal cameras

Benchmarks: color chart albedo ground truth painted-texture pseudo ground truth (painted mask scene)

Metrics: scale-invariant MSE (si-MSE)

Baselines: Retinex Ordinal Shading

Builds on: Retinex Tanaka et al. thermal photometric stereo Ordinal Shading

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