Research map / 3D vision / Face and shape
ECON: Explicit Clothed Humans Optimized via Normal Integration
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add an SMPL-X depth prior and front-back silhouette consistency to BiNI (ablation) | BiNI · CAPE and Renderpeople | Depth RMSE and MAE: CAPE RMSE: 27.64 -> 13.43; MAE: 21.11 -> 10.29; Renderpeople RMSE: 20.61 -> 14.43; MAE: 16.07 -> 11.26 | Helped |
| Add an SMPL-X depth prior and front-back silhouette consistency to BiNI (ablation) | BiNI · CAPE and Renderpeople | Speed (FPS): 0.52 -> 0.69 | Helped |
| Condition IF-Nets on the SMPL-X body (ablation) | IF-Nets · CAPE OOD poses | Chamfer: 2.116 -> 1.401 | Helped |
| Condition IF-Nets on the SMPL-X body (ablation) | IF-Nets · CAPE OOD poses | P2S: 1.233 -> 1.353 | Hurt |
| Condition IF-Nets on the SMPL-X body (ablation) | IF-Nets · CAPE OOD poses | Normals: 0.075 -> 0.056 | Helped |
| Condition IF-Nets on the SMPL-X body (ablation) | IF-Nets · Renderpeople OOD outfits | Chamfer: 1.883 -> 1.477 | Helped |
| Condition IF-Nets on the SMPL-X body (ablation) | IF-Nets · Renderpeople OOD outfits | P2S: 1.622 -> 1.564 | Helped |
| Condition IF-Nets on the SMPL-X body (ablation) | IF-Nets · Renderpeople OOD outfits | Normals: 0.070 -> 0.055 | Helped |
| Add front-back silhouette consistency during normal integration (ablation) | d-BiNI · Front and back surface reconstruction | Blobby artifacts | Helped |
| Use ECON_EX instead of ICON on CAPE OOD poses | ECON_EX · CAPE OOD poses | Normals (L2): 0.0409 -> 0.0367 | Helped |
| Use ECON_EX instead of ICON on CAPE OOD poses | ECON_EX · CAPE OOD poses | P2S: 0.909 -> 0.917 | Mixed |
| Use ECON_EX instead of PaMIR on Renderpeople | ECON_EX · Renderpeople OOD outfits | Chamfer: 1.296 -> 1.342 | Hurt |
Closest papers by meaning
- VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift (CVPR 2024 · similarity 0.89)
- FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling (CVPR 2025 · similarity 0.88)
- SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes (CVPR 2024 · similarity 0.88)
- HiLo: Detailed and Robust 3D Clothed Human Reconstruction with High-and Low-Frequency Information of Parametric Models (CVPR 2024 · similarity 0.88)
- SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction (CVPR 2024 · similarity 0.87)
- MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction (CVPR 2025 · similarity 0.87)
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