Research map / Image generation / Autoregressive and latent generation
Modeling Image Composition for Complex Scene Generation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use focal attention instead of the strongest reported baseline | TwFA · COCO-stuff | FID: 29.56 -> 22.15 | Helped |
| Use focal attention instead of the strongest reported baseline | TwFA · Visual Genome | FID: 19.14 -> 17.74 | Helped |
| Replace focal attention with global self-attention (Grid16) (ablation) | TwFA · COCO-stuff | FID: 22.15 -> 27.04 | Hurt |
| Use sliding-window attention with window size 2 (ablation) | TwFA · COCO-stuff | FID: 22.15 -> 27.64 | Hurt |
| Use sliding-window attention with window size 4 (ablation) | TwFA · COCO-stuff | FID: 22.15 -> 29.01 | Hurt |
| Add object-object interaction (ablation) | TwFA · COCO-stuff | AP50: 25.01% -> 28.20% | Helped |
| Add object-patch interaction (ablation) | TwFA · COCO-stuff | AP50: 27.59% -> 28.20% | Helped |
| Add patch-patch interaction (ablation) | TwFA · COCO-stuff | AP50: 26.00% -> 28.20% | Helped |
| Add all focal-attention interactions instead of global attention (ablation) | TwFA · COCO-stuff | AP75: 17.45% -> 20.12% (+15.3%) | Helped |
| Use TwFA rather than Grid16* for few-shot adaptation | Few-shot L2I · COCO-stuff novel zebra, 20 shots | FID: 39.47 -> 36.34 | Helped |
| Use TwFA rather than Grid16* for few-shot adaptation | Few-shot L2I · COCO-stuff novel zebra, 30 shots | FID: 39.32 -> 34.87 | Helped |
| Increase few-shot training examples from 20 to 50 | TwFA* · COCO-stuff novel zebra | FID: 36.34 -> 31.53 | Helped |
Closest papers by meaning
- Generating compositional scenes via Text-to-image RGBA Instance Generation (NeurIPS 2024 · similarity 0.88)
- Scene Graph Disentanglement and Composition for Generalizable Complex Image Generation (NeurIPS 2024 · similarity 0.88)
- R&B: Region and Boundary Aware Zero-shot Grounded Text-to-image Generation (ICLR 2024 · similarity 0.86)
- Compositional Scene Understanding through Inverse Generative Modeling (ICML 2025 · similarity 0.86)
- Enhancing High-Resolution 3D Generation through Pixel-wise Gradient Clipping (ICLR 2024 · similarity 0.85)
- A 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale (NeurIPS 2026 · similarity 0.85)
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