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Enhancing High-Resolution 3D Generation through Pixel-wise Gradient Clipping

ICLR 2024 · Image generation › Autoregressive and latent generation · approach: Generative latent space tooling · 3 citations (OpenAlex)

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Proposes Pixel-wise Gradient Clipping (PGC), a plug-in that clips per-pixel gradients flowing through the frozen VAE encoder in latent-diffusion SDS, improving high-resolution texture quality of existing text-to-3D and image-to-3D pipelines (notably enabling SDXL guidance).

Problem

High-resolution 3D generation with SDS through latent diffusion models suffers from uncontrolled pixel-wise gradients propagated through the frozen VAE encoder, which blur or erase texture details.

Approach

Apply norm-based gradient clipping at the level of individual pixel residuals (rather than parameters) on the gradient passing through the VAE, with a threshold near the bounded pixel-residual variance, so texture-bearing gradient directions are preserved while noisy magnitudes are truncated.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add PGC to Fantasia3D with SDXLFantasia3D+SDXL · Fixed-mesh texture generationtexture qualityHelped
Add PGC to Fantasia3D with Stable DiffusionFantasia3D · Fixed-mesh texture generationtexture detailHelped
Add PGC to Stable-DreamFusionStable-DreamFusion with Stable Diffusion 2.1-base · Text-to-3D generationgeneration details and success rateHelped
Add PGC to Fantasia3D geometry stageFantasia3D with Stable Diffusion 2.1-base · 3D geometry generationoptimization stabilityHelped
Add PGC to Zero123-SDSZero123-SDS · Image-to-3D generationtexture qualityHelped
Replace Stable Diffusion with SDXL without adding PGCFantasia3D · Fixed-mesh texture generationtexture qualityHurt
Use linear VAE approximation instead of the VAE encoder gradients (ablation)LDM-based SDS · 3D texture generationtexture detailHurt
Use pixel-wise normalized gradient descent (PNGD) instead of PGC-N (ablation)SDS-based 3D generation · Texture generation near the clipping thresholdtexture detailHurt
Clip pixel-wise gradients by value instead of by norm (ablation)Pixel-wise gradient clipping · 3D texture generationtexture qualityHurt
Vary the PGC clipping threshold among 0.01, 0.05, 0.1, 0.5, and 1.0 (ablation)PGC · 3D texture generationtexture qualityNo clear effect
Add normal-SDS loss (ablation)Fantasia3D+SDXL+PGC · Mesh shape generationshape detailHelped

Surprising findings

Limitations

Experimental setup

Datasets: COCO

Metrics: user preference rate

Baselines: Fantasia3D Fantasia3D+SDXL Stable-DreamFusion Zero123

Builds on: DreamFusion Fantasia3D Magic3D Latent-NeRF Stable Diffusion

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