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Generating compositional scenes via Text-to-image RGBA Instance Generation
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Fine-tunes PixArt-α into an RGBA instance generator with a disentangled VAE and mutual RGB/alpha conditioned sampling, then composes instances layer by layer via multi-layer noise blending for controllable scene generation.
Problem
Layout-controlled text-to-image generation generates all components jointly, limiting fine-grained control over object attributes, relative 3D positioning, and layout editing with content preservation.
Approach
Generate isolated instances natively as RGBA images via a transparency-aware VAE (separate RGB and alpha latent distributions, large KL weight) and a diffusion model trained with paired timestep conditioning, then insert instances one layer at a time into a composite scene through inversion-based noise blending.
Key results
- RGBA generator achieves KID 0.0150, IoU 0.892 and CLIP score 18.49, the best on all three metrics versus SD-v1.5, PixArt-α, matting variants, Text2Layer and LayerDiffusion.
- Removing the paired training procedure raises KID from 0.0150 to 0.0181 and drops IoU to 0.814, the largest ablation effect.
- Scene composition qualitatively outperforms GLIGEN, MultiDiffusion and Instance Diffusion on attribute assignment and overlapping objects; results are shown visually only, without quantitative scene metrics.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Generate RGBA instances with the proposed model instead of PixArt-α | RGBA instance generation · RGBA instance generation | KID: 0.0447 -> 0.0150 | Helped |
| Generate RGBA instances with the proposed model instead of PixArt-α + MA | RGBA instance generation · RGBA instance generation | IoU: 0.811 -> 0.892 | Helped |
| Generate RGBA instances with the proposed model instead of SD-v1.5 + MA | RGBA instance generation · RGBA instance generation | CLIP Score: 18.40 -> 18.49 | Helped |
| Add paired training (ablation) | RGBA instance generator · RGBA instance generation | KID: 0.0181 -> 0.0150 | Helped |
| Add paired training (ablation) | RGBA instance generator · RGBA instance generation | IoU: 0.814 -> 0.892 | Helped |
| Add paired training (ablation) | RGBA instance generator · RGBA instance generation | CLIP Score: 18.41 -> 18.49 | Helped |
| Add conditional sampling (ablation) | RGBA instance generator · RGBA instance generation | KID: 0.0152 -> 0.0150 | Helped |
| Add conditional sampling (ablation) | RGBA instance generator · RGBA instance generation | IoU: 0.887 -> 0.892 | Helped |
| Add conditional sampling (ablation) | RGBA instance generator · RGBA instance generation | CLIP Score: 18.49 -> 18.49 | No clear effect |
| Use large KL regularisation (w_KL=1) instead of very small KL regularisation (w_KL=10^{-6}) (ablation) | RGBA VAE · RGBA generation | image quality | Helped |
| Disentangle RGB and alpha channels instead of using a joint latent representation (ablation) | RGBA VAE · RGBA generation | image quality | Helped |
| Increase VAE latent channels from four to eight (ablation) | RGBA VAE · VAE reconstruction | reconstruction capability | Helped |
Surprising findings
- LayerDiffusion obtained a lower IoU (0.320) than matting-based baselines, attributed to instances generated without transparency.
- Adding Matte Anything to PixArt-α worsened KID (0.0447 to 0.0558) even though it improved IoU.
Limitations
- RGBA generator trained on a relatively small dataset without intrinsically transparent training data.
- Full fine-tuning including the VAE makes interaction with other pretrained diffusion models harder; mutual conditioning sampling increases inference cost.
- Independent instance generation makes assembling coherent scenes harder and requires prompt engineering.
Experimental setup
Datasets: MuLAn AIM-500 HIM-2k Interactive Human Matting RWP-636 PPM-100 AM-2k
Benchmarks: MuLAn-style RGBA instance evaluation (KID, IoU vs ICON masks, CLIP score)
Metrics: KID IoU (Jaccard) CLIP Score
Baselines: Stable Diffusion 1.5 PixArt-α Matte Anything Text2Layer LayerDiffusion GLIGEN MultiDiffusion Instance Diffusion
Builds on: PixArt-α MuLAn LayerDiffusion Text2Layer MultiDiffusion
Closest papers by meaning
- Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation (ICLR 2025 · similarity 0.89)
- Composing Parts for Expressive Object Generation (CVPR 2025 · similarity 0.89)
- R&B: Region and Boundary Aware Zero-shot Grounded Text-to-image Generation (ICLR 2024 · similarity 0.88)
- Scene Graph Disentanglement and Composition for Generalizable Complex Image Generation (NeurIPS 2024 · similarity 0.88)
- MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation (CVPR 2025 · similarity 0.88)
- LLM Blueprint: Enabling Text-to-Image Generation with Complex and Detailed Prompts (ICLR 2024 · similarity 0.88)
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