Research map / 3D vision / Human pose estimation
MobRecon: Mobile-Friendly Hand Mesh Reconstruction From Monocular Image
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DenseStack rather than MobileNet-Stack for 2D encoding (ablation) | MobRecon · FreiHAND | PA-MPJPE (mm): 13.68 -> 7.77 | Helped |
| Pre-train DenseStack with the synthetic complement dataset and fine-tune on FreiHAND+ours (ablation) | MobRecon · FreiHAND | PA-MPJPE (mm): 7.77 -> 7.55 | Helped |
| Use MapReg instead of direct position regression (ablation) | MobRecon feature lifting module · FreiHAND | PA-MPJPE (mm): 7.11 -> 6.95 | Helped |
| Add a skip connection to the heatmap representation (ablation) | MobRecon feature lifting module · FreiHAND | PA-MPJPE (mm): 7.41 -> 7.28 | Helped |
| Use soft-argmax with heatmaps rather than heatmap joint-wise pooling (ablation) | MobRecon feature lifting module · FreiHAND | PA-MPJPE (mm): 7.41 -> 7.11 | Helped |
| Use pose-to-vertex lifting (PVL) and grid sampling rather than global pooling and a fully connected mapping (ablation) | MobRecon feature lifting module · FreiHAND | PA-MPJPE (mm): 7.55 -> 6.95 | Helped |
| Add 3D consistency loss (ablation) | MobRecon · HO3Dv2 | 3D acceleration: 5.41 -> 4.78 | Helped |
| Add 2D consistency loss alongside 3D consistency loss (ablation) | MobRecon · HO3Dv2 | 3D acceleration: 4.78 -> 4.75 | Helped |
| Replace SpiralConv++ with depth-separable spiral convolution (ablation) | MobRecon 3D decoder · FreiHAND | PA-MPJPE (mm): 6.85 -> 6.87 | No clear effect |
| Replace SpiralConv++ with depth-separable spiral convolution (ablation) | MobRecon 3D decoder · Apple A14 CPU | FPS: 59 -> 67 | Helped |
| Use GhostStack instead of DenseStack (ablation) | MobRecon · FreiHAND | PA-MPJPE (mm): 6.9 -> 8.8 | Hurt |
| Use GhostStack with DSConv rather than DenseStack with DSConv (ablation) | MobRecon · Apple A14 CPU | FPS: 67 -> 83 | Helped |
Closest papers by meaning
- Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering (AAAI 2024 · similarity 0.87)
- A Simple Baseline for Efficient Hand Mesh Reconstruction (CVPR 2024 · similarity 0.87)
- Reconstructing Hands in 3D with Transformers (CVPR 2024 · similarity 0.87)
- HandOS: 3D Hand Reconstruction in One Stage (CVPR 2025 · similarity 0.87)
- HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions (CVPR 2024 · similarity 0.86)
- SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptation (AAAI 2024 · similarity 0.86)
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