Research map / 3D vision / 3D generation
Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans From a Single Camera
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the proposed 3D motion descriptor and compositional renderer rather than DIW | Dynamic human rendering · YouTube 1, YouTube 2, YouTube 3, MPI, Custom 1, Custom 2 | SSIM and LPIPS ×100 | Helped |
| Add shape prediction (ablation) | Full rendering method · Custom 2 (15K) | LPIPS ×100: 4.31 -> 3.81 | Helped |
| Add shape prediction (ablation) | Full rendering method · Custom 2 (15K) | SSIM: 0.945 -> 0.946 | Helped |
| Add shape prediction (ablation) | Full rendering method · Custom 2 (15K) | tLPIPS ×100: 0.401 -> 0.404 | Hurt |
| Replace 3D motion descriptors with dense UV renderings as decoder input (ablation) | Full rendering method · Custom 2 | Perceptual quality | Hurt |
| Remove surface-normal prediction (ablation) | Full rendering method · Custom 2 | Perceptual quality | Hurt |
| Train with 10% of the original frames | Ours versus DIW · Custom 1 and Custom 2 | Generalization to unseen poses | Helped |
Closest papers by meaning
- SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering (CVPR 2024 · similarity 0.91)
- IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing (CVPR 2024 · similarity 0.87)
- Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video (CVPR 2025 · similarity 0.87)
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos (NeurIPS 2025 · similarity 0.86)
- Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras (CVPR 2024 · similarity 0.86)
- ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos (CVPR 2025 · similarity 0.86)
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