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Research map / 3D vision / Face and shape

Disentangled3D: Learning a 3D Generative Model With Disentangled Geometry and Appearance From Monocular Images

CVPR 2022 · 3D vision › Face and shape · approach: Generative textures for 3D humans · 36 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use explicit 3D coordinate deformations rather than a 256-dimensional geometry output (ablation)D3D on FFHQ · FFHQAppearance consistency: 0.13 -> 0.05Helped
Use explicit 3D coordinate deformations rather than a 256-dimensional geometry output (ablation)D3D on FFHQ · FFHQFID: 13.98 -> 28.18Hurt
Add the inverse deformation network (ablation)D3D on FFHQ · FFHQFID: 19.99 -> 28.18Hurt
Add pose regularization (ablation)D3D · VoxCeleb2Pose consistency: 0.16 -> 0.03Helped
Increase the appearance-network capacity relative to the geometry network (ablation)D3D · FFHQGeometry-appearance disentanglementHurt
Use D3D instead of GRAF3D image generation · FFHQFID (128×128): 43.32 -> 28.18Helped
Use D3D instead of GRAF3D image generation · VoxCeleb2FID (128×128): 35.28 -> 16.51Helped
Use D3D instead of GRAF3D image generation · CatsFID (128×128): 22.64 -> 16.96Helped
Use D3D instead of GRAF3D image generation · CARLAFID (128×128): 37.53 -> 31.13Helped
Add geometry-appearance disentanglement and dense-correspondence constraintsD3D on FFHQ · FFHQFID: 13.22 -> 28.18Hurt

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