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MVD-Fusion: Single-view 3D via Depth-consistent Multi-view Generation
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Generates mutually consistent multi-view RGB-D images from a single RGB input using a diffusion model with depth-projection-based 3D cross-attention, adapted from Zero-1-to-3.
Problem
Single-view 3D inference currently relies on novel-view diffusion models whose generated views are not mutually 3D-consistent, requiring costly score-distillation to recover 3D geometry.
Approach
Jointly denoise multiple RGB-D views and use the noisy intermediate depth estimates to reproject and sample features across views (depth-guided 3D cross-attention with depth-biased ray sampling), so multi-view consistency is enforced and geometry is read directly by unprojecting predicted depth maps.
Key results
- On Objaverse novel view synthesis, MVD-Fusion reaches 21.19 PSNR / 0.835 SSIM / 0.146 LPIPS versus 19.22 PSNR for SyncDreamer and 17.37 for Zero123.
- On GSO 3D reconstruction, MVD-Fusion achieves Chamfer distance 0.031, best among direct methods (One-2-3-45 0.063, Point-E 0.043, Shap-E 0.044) and better than most optimization-based methods, though SyncDreamer obtains 0.026.
- On CO3D (51 categories), MVD-Fusion gets 0.701 SSIM and 0.220 LPIPS versus PixelNeRF's 0.484 and 0.378, while PixelNeRF has slightly higher PSNR (17.64 vs 17.16).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use depth-guided multi-view generation instead of Zero123 | MVD-Fusion · Objaverse test | PSNR: 17.37 -> 21.19 | Helped |
| use depth-guided multi-view generation instead of SyncDreamer | MVD-Fusion · Objaverse test | LPIPS: 0.176 -> 0.146 | Helped |
| use depth-guided multi-view generation instead of SyncDreamer | MVD-Fusion · GSO | SSIM: 0.796 -> 0.790 | Hurt |
| use depth-guided multi-view generation instead of SyncDreamer | MVD-Fusion · GSO | PSNR: 18.95 -> 19.53 | Helped |
| use depth-guided multi-view generation instead of PixelNeRF | MVD-Fusion · CO3D 51 categories | PSNR: 17.64 -> 17.16 | Hurt |
| use depth-guided multi-view generation instead of PixelNeRF | MVD-Fusion · CO3D 51 categories | LPIPS: 0.378 -> 0.220 | Helped |
| directly unproject predicted depth maps rather than use a direct 3D baseline | MVD-Fusion · GSO | Chamfer Distance: 0.044 -> 0.031 | Helped |
Surprising findings
- On GSO, MVD-Fusion's SSIM (0.790) is slightly below SyncDreamer (0.796) despite better PSNR and LPIPS.
- PixelNeRF achieves slightly higher PSNR than MVD-Fusion on CO3D, which the authors attribute to blurry mean predictions being optimal under uncertainty.
Limitations
- Multi-view consistency is encouraged through network inductive biases but not guaranteed, so slight inconsistencies can occur.
- Coarse depth maps do not capture fine geometric details; optimization may be needed to refine them.
- Trained on clean unoccluded objects, so it is not directly applicable to cluttered scenes with partially visible objects.
Experimental setup
Datasets: Objaverse CO3D Google Scanned Objects
Benchmarks: Objaverse held-out test set Google Scanned Objects CO3D
Metrics: PSNR SSIM LPIPS Chamfer distance user preference win rate
Baselines: Zero-1-to-3 SyncDreamer PixelNeRF RealFusion Magic123 One-2-3-45 Point-E Shap-E
Builds on: Zero-1-to-3 Stable Diffusion SyncDreamer DDPM
Closest papers by meaning
- Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive Diffusion (CVPR 2025 · similarity 0.90)
- MultiDiff: Consistent Novel View Synthesis from a Single Image (CVPR 2024 · similarity 0.90)
- MVGenMaster: Scaling Multi-View Generation from Any Image via 3D Priors Enhanced Diffusion Model (CVPR 2025 · similarity 0.90)
- Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion (CVPR 2025 · similarity 0.89)
- HarmonyView: Harmonizing Consistency and Diversity in One-Image-to-3D (CVPR 2024 · similarity 0.88)
- MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views (NeurIPS 2024 · similarity 0.88)
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