Research map / 3D vision / Face and shape
SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add explicit articulation of local surface elements (ablation) | SCALE · CAPE blazerlong, shortlong, and skirt | Chamfer-L2: 1.92 -> 1.07; 1.43 -> 0.89; 2.71 -> 2.69 | Helped |
| Remove the UV-based global patch descriptor (ablation) | SCALE · CAPE blazerlong, shortlong, and skirt | Chamfer-L2: 1.07 -> 1.08; 0.89 -> 0.89; 2.69 -> 2.71 | No clear effect |
| Use a UNet instead of PointNet for pose embedding (ablation) | SCALE with global descriptor · CAPE blazerlong, shortlong, and skirt | Chamfer-L2: 1.46 -> 1.07; 1.03 -> 0.89; 2.72 -> 2.69 | Helped |
| Add the global patch descriptor when using PointNet pose embedding (ablation) | SCALE with PointNet pose embedding · CAPE blazerlong, shortlong, and skirt | Chamfer-L2: 1.92 -> 1.46; 1.42 -> 1.03; 3.06 -> 2.72 | Helped |
| Add joint surface-normal prediction (ablation) | SCALE · CAPE blazerlong, shortlong, and skirt | Chamfer-L2: 1.08 -> 1.07; 0.99 -> 0.89; 2.72 -> 2.69 | Helped |
| Use local pose-dependent shape codes instead of global shape codes (ablation) | SCALE versus global-code surface-element methods · CAPE blazerlong, shortlong, and skirt | Chamfer-L2: 1.43 -> 1.07; 1.09 -> 0.89; 3.07 -> 2.69 | Helped |
| Add explicit articulation to AtlasNet (ablation) | AtlasNet · CAPE blazerlong, shortlong, and skirt | Chamfer-L2: 6.20 -> 1.32; 1.54 -> 0.99; 4.59 -> 2.95 | Helped |
| Use surface elements rather than vertex offsets (ablation) | SCALE · blazerlong, shortlong, and skirt | Chamfer-L2: 1.13 -> 1.07; 0.91 -> 0.89; 2.78 -> 2.69 | Helped |
Closest papers by meaning
- TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style (CVPR 2020 · similarity 0.92)
- VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift (CVPR 2024 · similarity 0.90)
- SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes (CVPR 2024 · similarity 0.90)
- FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling (CVPR 2025 · similarity 0.90)
- MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction (CVPR 2025 · similarity 0.89)
- Garment Recovery with Shape and Deformation Priors (CVPR 2024 · similarity 0.88)
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