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Pixel Codec Avatars

CVPR 2021 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 109 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace the baseline decoder with PiCA's visible-pixel decoding and dense geometrycodec avatar rendering · S1, five test viewsMSE: 23.03 -> 21.39; 20.78 -> 19.71; 18.13 -> 17.52; 16.32 -> 15.52; 18.97 -> 18.00Helped
replace the baseline decoder with PiCA's visible-pixel decoding and dense geometrycodec avatar rendering · S6, five test viewsMSE: 6.86 -> 6.22; 6.53 -> 6.06; 5.85 -> 5.39; 5.66 -> 4.97; 5.29 -> 4.95Helped
decode only visible pixels, with work adapted to avatar distancePiCA on Oculus Quest 2 · 18cm, 65cm, and 120cmDSP time: 44.76 ms -> 2.16 msHelped
remove UV surface coordinates (ablation)PiCA · S1, S2, and S6 across five viewsMSE: 21.39 -> 22.16 (S1 Front); 18.31 -> 19.34 (S2 Front); 6.22 -> 6.86 (S6 Front)Hurt
decode a coarse 7K-vertex mesh instead of dense geometry (ablation)PiCA · S1, S2, and S6 across five viewsMSE: 21.39 -> 21.64 (S1 Front); 18.31 -> 19.88 (S2 Front); 6.22 -> 6.54 (S6 Front)Hurt
replace learned UV encoding maps with sinusoidal positional encoding (ablation)PiCA · S1, S2, and S6 across five viewsMSE: 21.39 -> 21.85 (S1 Front); 18.31 -> 18.99 (S2 Front); 6.22 -> 6.41 (S6 Front)Hurt
use raw UV coordinates without positional encoding (ablation)PiCA · S1, S2, and S6 across five viewsMSE: 21.39 -> 21.45 (S1 Front); 18.31 -> 19.17 (S2 Front); 6.22 -> 6.59 (S6 Front)Hurt
use only joint 2D UV encoding (ablation)PiCA · S1, S2, and S6 across five viewsMSE: 21.39 -> 21.56 (S1 Front); 18.31 -> 19.05 (S2 Front); 6.22 -> 6.28 (S6 Front); 6.06 -> 6.00 (S6 Up)Mixed
use only separate 1D UV encodings (ablation)PiCA · S1, S2, and S6 across five viewsMSE: 21.39 -> 21.40 (S1 Front); 18.31 -> 19.30 (S2 Front); 6.22 -> 6.58 (S6 Front); 19.71 -> 19.67 (S1 Up)Mixed

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