Research map / 3D vision / Face and shape
Pixel Codec Avatars
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace the baseline decoder with PiCA's visible-pixel decoding and dense geometry | codec avatar rendering · S1, five test views | MSE: 23.03 -> 21.39; 20.78 -> 19.71; 18.13 -> 17.52; 16.32 -> 15.52; 18.97 -> 18.00 | Helped |
| replace the baseline decoder with PiCA's visible-pixel decoding and dense geometry | codec avatar rendering · S6, five test views | MSE: 6.86 -> 6.22; 6.53 -> 6.06; 5.85 -> 5.39; 5.66 -> 4.97; 5.29 -> 4.95 | Helped |
| decode only visible pixels, with work adapted to avatar distance | PiCA on Oculus Quest 2 · 18cm, 65cm, and 120cm | DSP time: 44.76 ms -> 2.16 ms | Helped |
| remove UV surface coordinates (ablation) | PiCA · S1, S2, and S6 across five views | MSE: 21.39 -> 22.16 (S1 Front); 18.31 -> 19.34 (S2 Front); 6.22 -> 6.86 (S6 Front) | Hurt |
| decode a coarse 7K-vertex mesh instead of dense geometry (ablation) | PiCA · S1, S2, and S6 across five views | MSE: 21.39 -> 21.64 (S1 Front); 18.31 -> 19.88 (S2 Front); 6.22 -> 6.54 (S6 Front) | Hurt |
| replace learned UV encoding maps with sinusoidal positional encoding (ablation) | PiCA · S1, S2, and S6 across five views | MSE: 21.39 -> 21.85 (S1 Front); 18.31 -> 18.99 (S2 Front); 6.22 -> 6.41 (S6 Front) | Hurt |
| use raw UV coordinates without positional encoding (ablation) | PiCA · S1, S2, and S6 across five views | MSE: 21.39 -> 21.45 (S1 Front); 18.31 -> 19.17 (S2 Front); 6.22 -> 6.59 (S6 Front) | Hurt |
| use only joint 2D UV encoding (ablation) | PiCA · S1, S2, and S6 across five views | MSE: 21.39 -> 21.56 (S1 Front); 18.31 -> 19.05 (S2 Front); 6.22 -> 6.28 (S6 Front); 6.06 -> 6.00 (S6 Up) | Mixed |
| use only separate 1D UV encodings (ablation) | PiCA · S1, S2, and S6 across five views | MSE: 21.39 -> 21.40 (S1 Front); 18.31 -> 19.30 (S2 Front); 6.22 -> 6.58 (S6 Front); 19.71 -> 19.67 (S1 Up) | Mixed |
Closest papers by meaning
- High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field (AAAI 2024 · similarity 0.87)
- Stratified Avatar Generation from Sparse Observations (CVPR 2024 · similarity 0.87)
- ESCA: Enabling Seamless Codec Avatar Execution through Algorithm and Hardware Co-Optimization for Virtual Reality (NeurIPS 2025 · similarity 0.87)
- Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars (NeurIPS 2024 · similarity 0.87)
- Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance (CVPR 2025 · similarity 0.86)
- NECA: Neural Customizable Human Avatar (CVPR 2024 · similarity 0.86)
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