Research map / 3D vision / Face and shape
Adversarial Texture Optimization From RGB-D Scans
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the conditional adversarial texture objective instead of L1 | RGB-D texture optimization · Synthetic 2D example | nearest patch loss: 7.33 -> 1.53 | Helped |
| use the conditional adversarial texture objective instead of L1 | RGB-D texture optimization · Synthetic 2D example | exact patch loss: 10.7 -> 11.3 | Hurt |
| use adversarial texture optimization instead of the strongest baseline, 3DLite | RGB-D texture optimization · Real object scans | perceptual loss: 0.185 -> 0.175 | Helped |
| use adversarial texture optimization instead of the strongest baseline, 3DLite | RGB-D texture optimization · ScanNet | perceptual loss: 0.445 -> 0.395 | Helped |
| use adversarial texture optimization instead of the strongest baseline, L1 | RGB-D texture optimization · CAD models | perceptual loss: 0.199 -> 0.176 | Helped |
| remove the auxiliary view from discriminator training (ablation) | conditional adversarial texture optimization · misalignment-tolerant discriminator evaluation | misalignment tolerance | Hurt |
| remove the condition from the discriminator (ablation) | conditional adversarial texture optimization · local patch evaluation | local patch disambiguation | Hurt |
| train the discriminator with more than 25 input frames (ablation) | conditional adversarial texture optimization · sparse-view scans | texture quality | Helped |
Closest papers by meaning
- TextureGAN: Controlling Deep Image Synthesis With Texture Patches (CVPR 2018 · similarity 0.88)
- GramGAN: Deep 3D Texture Synthesis From 2D Exemplars (NeurIPS 2020 · similarity 0.87)
- AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis (CVPR 2022 · similarity 0.87)
- TUVF: Learning Generalizable Texture UV Radiance Fields (ICLR 2024 · similarity 0.85)
- Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering (CVPR 2024 · similarity 0.85)
- Textured Gaussians for Enhanced 3D Scene Appearance Modeling (CVPR 2025 · similarity 0.85)
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