Research map / 3D vision / NeRF and radiance fields
A Neural Rendering Framework for Free-Viewpoint Relighting
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use physically based image formation with learnable albedo, illumination, and light transport rather than a direct appearance renderer | RNR · View synthesis across seven objects | PSNR/SSIM: 31.53/0.93 -> 39.08/0.98 | Helped |
| Use RNR rather than DeferredNR with sparse training views | View synthesis · Bunny and Earth (sparse inputs) | PSNR/SSIM: 24.38/0.81 -> 30.87/0.94 | Helped |
| Add GCN geometric features to the U-Net (ablation) | RNR · Synthetic relighting: Earth, Bunny, Material, Horse | PSNR/SSIM: 25.87/0.93 -> 26.29/0.94; 24.96/0.91 -> 25.13/0.92; 27.67/0.81 -> 28.04/0.89; 28.76/0.93 -> 29.56/0.94 | Helped |
| Remove light-transport chromaticity loss (ablation) | RNR · Relighting | PSNR/SSIM | Hurt |
| Remove illumination loss (ablation) | RNR · Relighting | PSNR/SSIM | Hurt |
Closest papers by meaning
- IllumiNeRF: 3D Relighting Without Inverse Rendering (NeurIPS 2024 · similarity 0.90)
- ROGR: Relightable 3D Objects using Generative Relighting (NeurIPS 2025 · similarity 0.89)
- UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting (NeurIPS 2025 · similarity 0.88)
- SyncLight: Single-Edit Multi-View Relighting (NeurIPS 2026 · similarity 0.88)
- Neural Gaffer: Relighting Any Object via Diffusion (NeurIPS 2024 · similarity 0.87)
- A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields (AAAI 2024 · similarity 0.87)
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