Research map / Reinforcement learning / Visual and representation RL
Sim-Real Joint Reinforcement Transfer for 3D Indoor Navigation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Apply adversarial feature adaptation to synthetic-trained UNREAL | UNREAL · Matterport3D test, RoomGoal | success rate: 32.67% ± 0.73% -> 56.27% ± 2.94% | Helped |
| Jointly apply adversarial feature adaptation and policy mimic | UNREAL · Matterport3D test, RoomGoal | SPL: 27.95% ± 1.18% -> 42.25% ± 2.23% | Helped |
| Add policy mimic after feature adaptation | UNREAL · Matterport3D test, RoomGoal | success rate: 56.27% ± 2.94% -> 58.50% ± 2.96% | Helped |
| Add policy mimic after feature adaptation | A3C · Matterport3D test, RoomGoal | success rate: 34.80% ± 0.88% -> 50.00% ± 1.88% | Helped |
| Add identity loss to adversarial feature adaptation (ablation) | UNREAL with feature adaptation · Matterport3D test, RoomGoal | success rate: 48.53% ± 2.93% -> 56.27% ± 3.94% | Helped |
| Set identity loss weight to 5*e^{-6} instead of the selected weight (ablation) | UNREAL with feature adaptation · Matterport3D test, RoomGoal | success rate: 54.00% ± 2.23% -> 56.27% ± 3.94% | Hurt |
| Increase identity loss weight to 5*e^{-2} (ablation) | UNREAL with feature adaptation · Matterport3D test, RoomGoal | success rate: 56.27% ± 3.94% -> 53.07% ± 1.55% | Hurt |
| Remove policy mimic loss (ablation) | UNREAL with feature adaptation · Matterport3D test, RoomGoal | success rate: 36.00% ± 3.55% -> 58.53% ± 2.96% | Hurt |
| Set mimic loss weight to 0.2 instead of 0.1 (ablation) | UNREAL with feature adaptation · Matterport3D test, RoomGoal | success rate: 58.53% ± 2.96% -> 34.53% ± 1.95% | Hurt |
| Set mimic loss weight to 0.5 instead of 0.1 (ablation) | UNREAL with feature adaptation · Matterport3D test, RoomGoal | success rate: 58.53% ± 2.96% -> 22.80% ± 1.85% | Hurt |
Closest papers by meaning
- Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation (CVPR 2025 · similarity 0.87)
- Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL (NeurIPS 2024 · similarity 0.87)
- Learning to Navigate Efficiently and Precisely in Real Environments (CVPR 2024 · similarity 0.87)
- Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator (NeurIPS 2026 · similarity 0.87)
- Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation (CVPR 2024 · similarity 0.86)
- Sim-to-Lab-to-Real: Safe Reinforcement Learning with Shielding and Generalization Guarantees (Abstract Reprint) (AAAI 2024 · similarity 0.86)
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