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Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator
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Introduces Image2Sim, a real-time neural simulator that builds interactive scenes from posed RGB-D sequences via feed-forward feature Gaussians and a one-step MeanFlow pixel renderer, and uses it as an automated data engine to train a VLN navigation model (Image2Nav).
Problem
Embodied navigation lacks scalable, high-fidelity, physically grounded interactive environments; real scans are small-scale and synthetic simulators have large sim-to-real gaps.
Approach
Decouple 3D spatial anchoring (feed-forward feature Gaussians lifted from posed RGB-D in one pass) from photorealistic observation synthesis (a geometry-aware one-step pixel-flow renderer trained with MeanFlow, alpha-gated skips, and momentum self-distillation), then automatically generate trajectories, observations and VLM-annotated instructions at scale.
Key results
- Image2Nav (180° FOV) reaches 70.3 SR / 65.6 SPL on R2R-CE Val Unseen zero-shot in Habitat, above EfficientVLN (64.2 SR) and DualVLN (64.3 SR).
- Image2Sim renders panoramic RGB-D at about 41-46 FPS on a single RTX 4090 with 17.43 PSNR on noisy RealSee3D-Real, versus 0.3 FPS for DiT360 and 3.4 FPS for SE3DS.
- Real-world Hello Robot Stretch 3 trials: Image2Nav reaches goal-oriented SR 9/20 versus 5/20 for the strongest baseline (DualVLN).
Surprising findings
- Image2Nav trained only on human-annotated R2R and RxR data performs well below most competing baselines; its advantage comes from the 10M synthetic samples.
- Feed-forward AnySplat renders much faster (>115 FPS) than Image2Sim but yields lower PSNR, showing a fidelity-speed trade-off.
Limitations
- Compact renderer trades off model capacity and generation quality for real-time speed and online training.
- Simulator handles only navigation-level physical validity; no contact dynamics, movable objects, or human-robot interaction.
- VLM-based instruction annotation may introduce linguistic bias or semantic mismatch.
Experimental setup
Datasets: RealSee3D Structured3D ARKitScenes HM3D ScanNet Gibson Matterport3D Matterport3D-360 R2R-CE RxR-CE
Benchmarks: R2R-CE Val Unseen RxR-CE Val Unseen REVERIE-CE Val Unseen RealSee3D-Synthesis Matterport3D-360 RealSee3D-Real
Metrics: LPIPS PSNR SSIM FPS NE OSR SR SPL nDTW real-world OSR/SR
Baselines: DiT360 SE3DS AnySplat NaVid Uni-NaVid NaVILA Dynam3D NavFoM StreamVLN D3D-VLP JanusVLN InternVLA-N1
Builds on: 3D Gaussian Splatting MeanFlow DINOv3 DINO DAgger Habitat
Closest papers by meaning
- Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation (CVPR 2025 · similarity 0.91)
- Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation (CVPR 2024 · similarity 0.90)
- Scene Map-based Prompt Tuning for Navigation Instruction Generation (CVPR 2025 · similarity 0.89)
- RoomTour3D: Geometry-Aware Video-Instruction Tuning for Embodied Navigation (CVPR 2025 · similarity 0.88)
- NavBench: Probing Multimodal Large Language Models for Embodied Navigation (NeurIPS 2025 · similarity 0.88)
- InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts (NeurIPS 2025 · similarity 0.88)
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