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Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator

NeurIPS 2026 · 3D vision › 3D generation · approach: Generative indoor scene synthesis · 0 citations (OpenAlex)

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Introduces Image2Sim, a real-time neural simulator that builds interactive scenes from posed RGB-D sequences via feed-forward feature Gaussians and a one-step MeanFlow pixel renderer, and uses it as an automated data engine to train a VLN navigation model (Image2Nav).

Problem

Embodied navigation lacks scalable, high-fidelity, physically grounded interactive environments; real scans are small-scale and synthetic simulators have large sim-to-real gaps.

Approach

Decouple 3D spatial anchoring (feed-forward feature Gaussians lifted from posed RGB-D in one pass) from photorealistic observation synthesis (a geometry-aware one-step pixel-flow renderer trained with MeanFlow, alpha-gated skips, and momentum self-distillation), then automatically generate trajectories, observations and VLM-annotated instructions at scale.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: RealSee3D Structured3D ARKitScenes HM3D ScanNet Gibson Matterport3D Matterport3D-360 R2R-CE RxR-CE

Benchmarks: R2R-CE Val Unseen RxR-CE Val Unseen REVERIE-CE Val Unseen RealSee3D-Synthesis Matterport3D-360 RealSee3D-Real

Metrics: LPIPS PSNR SSIM FPS NE OSR SR SPL nDTW real-world OSR/SR

Baselines: DiT360 SE3DS AnySplat NaVid Uni-NaVid NaVILA Dynam3D NavFoM StreamVLN D3D-VLP JanusVLN InternVLA-N1

Builds on: 3D Gaussian Splatting MeanFlow DINOv3 DINO DAgger Habitat

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