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Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation

CVPR 2025 · 3D vision › 3D generation · approach: Learning physics from video · 9 citations (OpenAlex)

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Vid2Sim converts monocular video into a photorealistic, physically interactive Gaussian-splat-plus-mesh simulator in which navigation agents are trained with SAC and transferred zero-shot to a real delivery robot.

Problem

The sim-to-real gap for urban navigation agents, since traditional simulators and mesh-based graphics give unrealistic observations and limited environment diversity.

Approach

Reconstruct urban scenes from casual monocular video with scale-invariant monocular depth/normal supervision and a geometry-consistent loss on Gaussian Splatting, pair the GS rendering (for visuals) with a TSDF-extracted invisible mesh (for collisions) in Unity, and augment with obstacles, pedestrians, relighting, and weather.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use Vid2Sim instead of 3DGS for scene reconstructionscene reconstruction · Vid2Sim dataset test scenesPSNR: 31.85 -> 32.41Helped
use Vid2Sim instead of mesh-based visual observationsurban navigation agent · PointNavsuccess rate: 48.8% -> 81.6%Helped
use Vid2Sim instead of mesh-based visual observationsurban navigation agent · SocialNavsuccess rate: 43.2% -> 74.4%Helped
add static and dynamic obstacles during training (ablation)Vid2Sim navigation agent · PointNavsuccess rate: 68.8% -> 81.6%Helped
add static and dynamic obstacles during training (ablation)Vid2Sim navigation agent · SocialNavsuccess rate: 61.6% -> 74.4%Helped
add static obstacles during training (ablation)Vid2Sim navigation agent · PointNavsuccess rate: 68.8% -> 80.8%Helped
add static obstacles during training (ablation)Vid2Sim navigation agent · SocialNavsuccess rate: 61.6% -> 71.2%Helped
add dynamic pedestrians to training with static obstacles (ablation)Vid2Sim navigation agent · PointNavsuccess rate: 80.8% -> 81.6%Helped
add dynamic pedestrians to training with static obstacles (ablation)Vid2Sim navigation agent · SocialNavsuccess rate: 71.2% -> 74.4%Helped
train on 30 Vid2Sim environments instead of the mesh-based baselinezero-shot real-world navigation agent · Go Straightsuccess rate: 0% -> 85%Helped
train on 30 Vid2Sim environments instead of the mesh-based baselinezero-shot real-world navigation agent · Static Obstaclesuccess rate: 0% -> 65%Helped
train on 30 Vid2Sim environments instead of the mesh-based baselinezero-shot real-world navigation agent · Dynamic Obstaclesuccess rate: 0% -> 55%Helped

Surprising findings

Limitations

Experimental setup

Datasets: Vid2Sim dataset (30 scenes from web-sourced 15-second videos)

Benchmarks: Vid2Sim PointNav Vid2Sim SocialNav real-world delivery robot tasks

Metrics: PSNR SSIM LPIPS success rate SPL cost (hit number) social navigation score

Baselines: Instant-NGP 3DGS 2DGS Video2Game Mesh-based simulation (RGB)

Builds on: 3D Gaussian Splatting 2DGS Video2Game Soft Actor-Critic TSDF fusion

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