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Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation
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Vid2Sim converts monocular video into a photorealistic, physically interactive Gaussian-splat-plus-mesh simulator in which navigation agents are trained with SAC and transferred zero-shot to a real delivery robot.
Problem
The sim-to-real gap for urban navigation agents, since traditional simulators and mesh-based graphics give unrealistic observations and limited environment diversity.
Approach
Reconstruct urban scenes from casual monocular video with scale-invariant monocular depth/normal supervision and a geometry-consistent loss on Gaussian Splatting, pair the GS rendering (for visuals) with a TSDF-extracted invisible mesh (for collisions) in Unity, and augment with obstacles, pedestrians, relighting, and weather.
Key results
- Vid2Sim achieves 32.4 PSNR / 0.927 SSIM / 0.127 LPIPS on reconstruction, beating 3DGS (31.85) and 2DGS (30.82).
- Agents trained with static and dynamic obstacles reach 81.6% SR on PointNav and 74.4% on SocialNav in simulation, versus 48.8% and 43.2% for mesh-based RGB.
- Zero-shot real-world success rate is 85%, 65%, and 55% for Go Straight, Static Obstacle, and Dynamic Obstacle when trained on 30 environments, versus 0% for the mesh baseline.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Vid2Sim instead of 3DGS for scene reconstruction | scene reconstruction · Vid2Sim dataset test scenes | PSNR: 31.85 -> 32.41 | Helped |
| use Vid2Sim instead of mesh-based visual observations | urban navigation agent · PointNav | success rate: 48.8% -> 81.6% | Helped |
| use Vid2Sim instead of mesh-based visual observations | urban navigation agent · SocialNav | success rate: 43.2% -> 74.4% | Helped |
| add static and dynamic obstacles during training (ablation) | Vid2Sim navigation agent · PointNav | success rate: 68.8% -> 81.6% | Helped |
| add static and dynamic obstacles during training (ablation) | Vid2Sim navigation agent · SocialNav | success rate: 61.6% -> 74.4% | Helped |
| add static obstacles during training (ablation) | Vid2Sim navigation agent · PointNav | success rate: 68.8% -> 80.8% | Helped |
| add static obstacles during training (ablation) | Vid2Sim navigation agent · SocialNav | success rate: 61.6% -> 71.2% | Helped |
| add dynamic pedestrians to training with static obstacles (ablation) | Vid2Sim navigation agent · PointNav | success rate: 80.8% -> 81.6% | Helped |
| add dynamic pedestrians to training with static obstacles (ablation) | Vid2Sim navigation agent · SocialNav | success rate: 71.2% -> 74.4% | Helped |
| train on 30 Vid2Sim environments instead of the mesh-based baseline | zero-shot real-world navigation agent · Go Straight | success rate: 0% -> 85% | Helped |
| train on 30 Vid2Sim environments instead of the mesh-based baseline | zero-shot real-world navigation agent · Static Obstacle | success rate: 0% -> 65% | Helped |
| train on 30 Vid2Sim environments instead of the mesh-based baseline | zero-shot real-world navigation agent · Dynamic Obstacle | success rate: 0% -> 55% | Helped |
Surprising findings
- The mesh-based baseline fails all three real-world tasks (0% success), indicating a large sim-to-real gap for mesh RGB observations.
Limitations
- Mesh baseline is a simulated approximation of Video2Game rather than the original system
- Real-world evaluation uses a limited number of trials (20 per task) on one robot
Experimental setup
Datasets: Vid2Sim dataset (30 scenes from web-sourced 15-second videos)
Benchmarks: Vid2Sim PointNav Vid2Sim SocialNav real-world delivery robot tasks
Metrics: PSNR SSIM LPIPS success rate SPL cost (hit number) social navigation score
Baselines: Instant-NGP 3DGS 2DGS Video2Game Mesh-based simulation (RGB)
Builds on: 3D Gaussian Splatting 2DGS Video2Game Soft Actor-Critic TSDF fusion
Closest papers by meaning
- Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator (NeurIPS 2026 · similarity 0.91)
- Learning to Navigate Efficiently and Precisely in Real Environments (CVPR 2024 · similarity 0.87)
- Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and Collaboration (NeurIPS 2025 · similarity 0.87)
- Learning Interactive Real-World Simulators (ICLR 2024 · similarity 0.85)
- Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation (CVPR 2024 · similarity 0.85)
- Navigation World Models (CVPR 2025 · similarity 0.85)
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