Research map / Label-efficient and robust learning / Recognition and long-tail
Planning from Pixels in Atari with Learned Symbolic Representations
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace B-PROST features with learned VAE binary features in RolloutIW | RolloutIW(1) · Atari 55 games | games with best score: 14 -> 39 | Helped |
| Replace B-PROST features with learned VAE binary features in RolloutIW | RolloutIW(1) · Atari 55 games | games scoring above human: 22 -> 25 | Helped |
| Use a compact learned feature set instead of B-PROST | RolloutIW(1) · Atari | feature count: 20,598,848 -> 4,500 | Helped |
| Change latent-space shape to 4 × 4 × 200 (ablation) | VAE-IW · Atari 47 games | games with best score: 29 -> 20 | Mixed |
| Replace discrete latents with continuous latents quantized to 4 bits (ablation) | VAE-IW · Atari 47 games | games with best score: 23 -> 18 | Mixed |
| Replace discrete latents with continuous latents quantized to 6 bits (ablation) | VAE-IW · Atari 47 games | games with best score: 23 -> 10 | Mixed |
| Increase β from 10⁻⁴ to 10⁻³ (ablation) | VAE-IW · Atari 47 games | games with best score: 29 -> 19 | Mixed |
| Add risk aversion by amplifying negative rewards (ablation) | VAE-IW · Atari 47 games | games with best score: 16 -> 32 | Helped |
| Increase planning budget from 0.5s to 32s (ablation) | VAE-IW · Atari 47 games | games with best score: 11 -> 37 | Helped |
| Increase planning budget from 0.5s to 32s (ablation) | VAE-IW · Atari 47 games | games where VAE-IW has higher average score than B-PROST RolloutIW: 73% -> 62% | Mixed |
Closest papers by meaning
- Planning With Pixels in (Almost) Real Time (AAAI 2018 · similarity 0.88)
- Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark (NeurIPS 2021 · similarity 0.85)
- Learning to Play Atari in a World of Tokens (ICML 2024 · similarity 0.84)
- Unsupervised State Representation Learning in Atari (NeurIPS 2019 · similarity 0.84)
- Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning (ICML 2024 · similarity 0.83)
- Learning Successor Features the Simple Way (NeurIPS 2024 · similarity 0.81)
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