Research map / Reinforcement learning / Visual and representation RL
Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use N-CPL instead of π-IW(1)+ | Atari-2600 planning · Atari-2600, 53-game benchmark | pairwise game wins (average score): 260 (70.1%) vs 159 (42.9%) | Helped |
| Use N-CPL instead of π-HIW | Atari-2600 planning · Atari-2600, 53-game benchmark | pairwise game wins (average score): 260 (70.1%) vs 200 (53.9%) | Helped |
| Use Depth instead of Classic novelty (ablation) | N-CPL · Atari-2600, 53-game benchmark | pairwise game wins (average score): 260 (70.1%) -> 249 (67.1%) | Hurt |
| Disable novelty pruning (ablation) | N-CPL, producing CPL · Atari-2600, 53-game benchmark | pairwise game wins (average score): 260 (70.1%) -> 227 (61.2%) | Hurt |
| Disable novelty pruning (ablation) | N-CPL, producing CPL · Atari-2600 games with sparse meaningful rewards | pairwise game wins (average score): 55 (65.5%) -> 62 (73.8%) | Helped |
| Use Classic instead of Depth novelty (ablation) | RIW · Atari-2600, 53-game benchmark | pairwise game wins (average score): 103 (27.8%) -> 94 (25.3%) | Hurt |
| Use Classic instead of Depth novelty (ablation) | N-CPL · Atari-2600 games with sparse meaningful rewards | pairwise game wins (average score): 47 (56%) -> 55 (65.5%) | Helped |
| Use N-CPL instead of π-IW(1)+ | Atari-2600 planning · Games with branching factor ≥ 10 | pairwise game wins (average score): 28/33 (84.8%) | Helped |
| Use N-CPL instead of π-IW(1)+ | Atari-2600 planning · Games with branching factor < 10 | pairwise game wins (average score): 11/20 (55%) | Mixed |
Closest papers by meaning
- Planning With Pixels in (Almost) Real Time (AAAI 2018 · similarity 0.88)
- Best-First Width Search: Exploration and Exploitation in Classical Planning (AAAI 2017 · similarity 0.88)
- Planning from Pixels in Atari with Learned Symbolic Representations (AAAI 2021 · similarity 0.85)
- General Policies, Representations, and Planning Width (AAAI 2021 · similarity 0.85)
- Efficient Lookahead Encoding and Abstracted Width for Learning General Policies in Classical Planning (NeurIPS 2026 · similarity 0.85)
- Planning and Learning with Adaptive Lookahead (AAAI 2023 · similarity 0.83)
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