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Unsupervised State Representation Learning in Atari
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use spatiotemporal patch-level InfoNCE objectives | Atari state representation learning · AtariARI, random-agent data | mean probe F1: 0.61 -> 0.68 | Helped |
| use spatiotemporal patch-level InfoNCE objectives | Atari state representation learning · AtariARI, PPO-agent data | mean probe F1: 0.56 -> 0.62 | Helped |
| add spatial contrastive constraints to temporal contrastive learning (ablation) | ST-DIM · AtariARI, random-agent data | mean probe F1: 0.55 -> 0.68 | Helped |
| use InfoNCE instead of JSD loss (ablation) | ST-DIM · AtariARI, random-agent data | mean probe F1: 0.58 -> 0.68 | Helped |
| retain temporal context rather than sample negatives from a different game (ablation) | ST-DIM · AtariARI, random-agent data | mean probe F1: 0.26 -> 0.68 | Helped |
| add spatial contrastive constraints to temporal contrastive learning (ablation) | ST-DIM · AtariARI, random-agent data, Small Loc. | probe F1: 0.37 -> 0.51 | Helped |
| use InfoNCE instead of JSD loss (ablation) | ST-DIM · AtariARI, random-agent data, Small Loc. | probe F1: 0.44 -> 0.51 | Helped |
| retain temporal context rather than sample negatives from a different game (ablation) | ST-DIM · AtariARI, random-agent data, Small Loc. | probe F1: 0.18 -> 0.51 | Helped |
| use spatiotemporal patch-level contrastive learning rather than global temporal contrast (ablation) | Atari state representations · Boxing | player_score probe F1: 0.45 -> 0.88 | Helped |
| use spatiotemporal patch-level contrastive learning rather than global temporal contrast (ablation) | Atari state representations · Boxing | enemy_x probe F1: 0.17 -> 0.51 | Helped |
| use ST-DIM rather than global temporal contrast (ablation) | Atari state representations · Boxing | enemy_score probe F1: 0.74 -> 0.70 | Hurt |
| use ST-DIM rather than global temporal contrast (ablation) | Atari state representations · Boxing | clock probe F1: 0.81 -> 0.92 | Helped |
Closest papers by meaning
- Learning to Play Atari in a World of Tokens (ICML 2024 · similarity 0.87)
- Pretraining Representations for Data-Efficient Reinforcement Learning (NeurIPS 2021 · similarity 0.87)
- Towards Principled Representation Learning from Videos for Reinforcement Learning (ICLR 2024 · similarity 0.87)
- Provable Representation Learning for Imitation with Contrastive Fourier Features (NeurIPS 2021 · similarity 0.86)
- On the Importance of Feature Decorrelation for Unsupervised Representation Learning in Reinforcement Learning (ICML 2023 · similarity 0.86)
- Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning (ICML 2024 · similarity 0.85)
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