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When Should We Prefer State-to-Visual DAgger over Visual Reinforcement Learning?
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Empirical comparison of a two-stage State-to-Visual DAgger (state SAC teacher then online visual imitation) against visual RL (Asymmetric Actor Critic with SAC) across 16 ManiSkill, DMControl, and Adroit tasks.
Problem
When is a two-stage state-to-visual DAgger pipeline preferable to single-stage visual RL for learning policies from high-dimensional visual inputs, in terms of asymptotic performance, sample efficiency, and wall-clock cost?
Approach
Provides a standardized implementation of State-to-Visual DAgger (off-policy DAgger with replay buffer and loss-threshold early stopping) and benchmarks it against an asymmetric actor-critic visual RL baseline across 16 tasks, distilling practical recommendations on when to use each.
Key results
- State-to-Visual DAgger substantially outperforms visual RL on hard tasks (e.g., OpenDrawer 95.66 vs 43.67 success; Relocate 48.84 vs 0; Humanoid-Walk 296.29 vs 91.58 return), but is similar or slightly worse on easy tasks (e.g., Walker-Run 770.66 vs 812.00).
- State-to-Visual DAgger gives narrower confidence intervals and more stable performance at convergence than visual RL.
- No clear sample-efficiency advantage for State-to-Visual DAgger when both methods solve the task, but it generally reduces wall-clock training time.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use State-to-Visual DAgger instead of visual RL | Visual policy learning · Hard tasks | asymptotic performance | Helped |
| Use State-to-Visual DAgger instead of visual RL | Visual policy learning · Easy tasks | asymptotic performance | Mixed |
| Use State-to-Visual DAgger instead of visual RL | Visual policy learning · Tasks where both methods solve effectively | environment steps | No clear effect |
| Use State-to-Visual DAgger instead of visual RL | Visual policy learning · Most tasks | wall-clock time | Helped |
| Use State-to-Visual DAgger instead of visual RL | Visual policy learning · All benchmarks and difficulty levels | convergence stability | Helped |
| Use off-policy DAgger with a replay buffer instead of on-policy DAgger (ablation) | State-to-Visual DAgger · Visual imitation training | performance | Helped |
| Add imitation-loss-threshold early stopping (ablation) | State-to-Visual DAgger · Visual imitation training | wall-clock training time | Helped |
| Use Asymmetric Actor Critic instead of DrQ-v2 | Visual RL · Four overlapping DMControl tasks | performance | Helped |
Surprising findings
- Visual RL can unlearn over training (e.g., Adroit Pen), and State-to-Visual DAgger's apparent sample-efficiency gains on hard tasks mainly reflect better asymptotic performance rather than true efficiency.
Limitations
- Easy/hard task split based on a 4M-step threshold is admittedly not rigorous.
- Checkpoint selection effects for the state teacher were not investigated.
- Only three seeds per task; visual RL uses a single representative algorithm and no advanced image feature extraction or augmentation.
Experimental setup
Datasets: ManiSkill2 tasks DMControl tasks Adroit tasks
Benchmarks: ManiSkill2 DMControl Adroit
Metrics: success rate episode return normalized score sample efficiency (environment steps) wall-clock time 95% confidence interval
Baselines: Visual RL (Asymmetric Actor Critic with SAC) DrQ-v2
Builds on: DAgger Soft Actor-Critic Asymmetric Actor Critic DrQ-v2
Closest papers by meaning
- The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages (ICLR 2024 · similarity 0.87)
- DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors (NeurIPS 2024 · similarity 0.87)
- RLIF: Interactive Imitation Learning as Reinforcement Learning (ICLR 2024 · similarity 0.87)
- Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning (ICML 2025 · similarity 0.87)
- DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization (ICLR 2024 · similarity 0.87)
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