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Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Learned state and action representations · 0 citations (OpenAlex)

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Introduces Sliding Puzzles Gym, a visual RL benchmark turning the 3x3 sliding tile puzzle into image-tile observations with adjustable image pool size, and evaluates SAC, PPO, and DreamerV3 variants for representation learning and generalization.

Problem

Existing visual RL benchmarks confound representation learning with policy optimization, environment dynamics, or task difficulty, so there is no way to isolate and scale visual diversity while keeping the task fixed.

Approach

A sliding-puzzle environment whose tiles are image patches drawn from a configurable image pool, so visual diversity can be scaled independently while transition dynamics, action space, and reward stay fixed; the reward is based on a normalized Manhattan distance to the goal.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add in-distribution pretrained encoderPPO · ImageNet-1k validation, pool sizes 1, 5, and 10million steps to 80% success: 1.75 0.44 -> 0.95 0.21; 7.80 1.08 -> 5.55 1.22; 9.73 0.36 -> 9.17 1.10Helped
add RAD data augmentationSAC · ImageNet-1k validation, pool sizes 1, 5, and 10million steps to 80% success: 0.33 0.07 -> 0.24 0.03; 0.91 0.12 -> 0.42 0.06; 2.03 0.38 -> 0.82 0.18Helped
add CURL contrastive learningSAC · ImageNet-1k validation, pool sizes 1 and 5million steps to 80% success: 0.33 0.07 -> 0.46 0.10; 0.91 0.12 -> 1.56 0.31Hurt
add SPR self-supervised predictionSAC · ImageNet-1k validation, pool sizes 1 and 5million steps to 80% success: 0.33 0.07 -> 2.09 0.81; 0.91 0.12 -> 3.68 1.68Hurt
add DBC state metric learningSAC · ImageNet-1k validation, pool sizes 1 and 5million steps to 80% success: 0.33 0.07 -> 0.99 0.25; 0.91 0.12 -> 1.12 0.22Hurt
add deterministic autoencoder reconstructionSAC · ImageNet-1k validation, pool sizes 1 and 5million steps to 80% success: 0.33 0.07 -> 1.04 0.24; 0.91 0.12 -> 1.02 0.19Hurt
add variational autoencoder reconstructionSAC · ImageNet-1k validation, pool sizes 1 and 5million steps to 80% success: 0.33 0.07 -> 1.13 0.14; 0.91 0.12 -> 5.30 0.68Hurt
add out-of-distribution pretrained encoderPPO · ImageNet-1k validation, pool sizes 1 and 5million steps to 80% success: 1.75 0.44 -> 1.34 0.42; 7.80 1.08 -> 7.03 1.07Helped
remove decoder gradients (ablation)DreamerV3 · ImageNet-1k validation, pools 1, 5, and 10million steps to 80% success: 0.42 0.06 -> 1.13 0.12; 1.23 0.20 -> 1.79 0.61; 1.44 0.58 -> 2.57 0.91Hurt
increase image pool sizePPO, SAC, and DreamerV3 · ImageNet-1k validation, 3×3 puzzles, pool 1 to pool 10million steps to 80% success: PPO: 1.75 0.44 -> 9.73 0.36; SAC: 0.33 0.07 -> 2.03 0.38; DreamerV3: 0.42 0.06 -> 1.44 0.58Hurt
increase puzzle grid from 3×3 to 4×4PPO, SAC, and DreamerV3 · ImageNet-1k validation, pool 1million steps to 80% success: PPO: 1.75 0.44 -> 24.46 7.58; SAC: 0.33 0.07 -> 8.14 3.64; DreamerV3: 0.42 0.06 -> 2.26 0.29Hurt
increase training image pool sizePPO and SAC variants · Easy OODsuccess rate: PPO: 0.49 0.13 -> 0.34 0.08; SAC: 0.45 0.12 -> 0.46 0.12Hurt

Surprising findings

Limitations

Experimental setup

Datasets: ImageNet-1k validation split DiffusionDB

Benchmarks: SPGym

Metrics: million environment steps to 80% success rate success rate (Easy OOD, Hard OOD) linear probe accuracy steps per episode

Baselines: PPO SAC RAD CURL SPR DBC SAC-AE SAC-VAE DreamerV3

Builds on: DreamerV3 RAD CURL SAC-AE DBC

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