Research map / Label-efficient and robust learning / Knowledge distillation
A Deep Hierarchical Approach to Lifelong Learning in Minecraft
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add a pretrained Navigation 1 DSN as a reusable skill | H-DRLN · Two-room domain | success percentage: 50% -> 76% | Helped |
| Transfer the Navigation 1 DSN without additional learning | Two-room domain · Two-room domain | success percentage: 50% -> 67.65% | Helped |
| Use a distilled multi-skill network with τ=0.1 rather than an array of separate DSNs | H-DRLN with DDQN · Complex Minecraft domain | success percentage: 91±4% -> 94±4% | Helped |
| Distill multiple DSNs into one network at τ=0.1 | Navigation DSN · Navigation | success percentage: 94.6 -> 81.5 | Hurt |
| Distill multiple DSNs into one network at τ=0.1 | Pick Up DSN · Pick Up | success percentage: 100 -> 99.6 | Hurt |
| Distill multiple DSNs into one network at τ=0.1 | Break DSN · Break | success percentage: 100 -> 78.5 | Hurt |
| Distill multiple DSNs into one network at τ=0.1 | Placement DSN · Placement | success percentage: 100 -> 78.5 | Hurt |
| Set distillation temperature to τ=1 rather than τ=0.1 (ablation) | Distilled multi-skill network · Navigation, Pick Up, Break, and Placement | success percentage: 81.5 -> 78.0; 99.6 -> 83.3; 78.5 -> 73.0; 78.5 -> 73.0 | Hurt |
| Add DDQN training to the H-DRLN using a DSN array (ablation) | H-DRLN with DSN array · Complex Minecraft domain | success percentage: 85±10% -> 91±4% | Helped |
| Use H-DRLN with skills instead of DDQN alone | Complex Minecraft domain · Complex Minecraft domain | success percentage | Helped |
| Add intrinsic rewards to DDQN (ablation) | DDQN · Complex Minecraft domain | training time | Hurt |
Closest papers by meaning
- Experience-based Knowledge Correction for Robust Planning in Minecraft (ICLR 2026 · similarity 0.85)
- Self-Composing Policies for Scalable Continual Reinforcement Learning (ICML 2024 · similarity 0.84)
- Experience Transfer for Multimodal LLM Agents in Minecraft Game (CVPR 2026 · similarity 0.84)
- Skill Machines: Temporal Logic Skill Composition in Reinforcement Learning (ICLR 2024 · similarity 0.84)
- Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft (CVPR 2024 · similarity 0.84)
- AssistanceZero: Scalably Solving Assistance Games (ICML 2025 · similarity 0.83)
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