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AssistanceZero: Scalably Solving Assistance Games
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Proposes AssistanceZero, an AlphaZero extension with learned reward-parameter and human-action prediction heads, to solve assistance games in a new Minecraft building benchmark (MBAG), outperforming PPO, pretraining and SFT baselines and reducing human actions in a 16-person study.
Problem
Assistance games are hard to scale: the assistant must plan under uncertainty over a huge reward-parameter space, and it needs an accurate human model. Prior work used only toy settings with few goals.
Approach
Extend AlphaZero with a recurrent network that has policy, value, reward-parameter prediction and human-action prediction heads, so MCTS can plan under uncertainty by simulating human actions and rewards from learned beliefs, separating goal prediction from action selection.
Key results
- AssistanceZero assistant raises overall goal completion to 79.8% vs 71.6% for the PPO baseline and cuts human actions from 203 to 158 in the imitation-learning human model setting.
- Assistance-game assistant builds about 26% of the goal itself and reduces human actions to 179 vs 240-241 for pretraining and SFT baselines.
- In a 16-subject human study, AssistanceZero helpfulness was rated 3.1/5 vs 1.7 for SFT and 4.0 for the expert human assistant.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use AssistanceZero instead of PPO | Assistant in MBAG · MBAG test set | Assistant goal %: 0.0 ± 0.8 -> 27.0 ± 1.5 | Helped |
| Use AssistanceZero instead of PPO | Assistant in MBAG · MBAG test set | Human actions: 203 ± 3 -> 158 ± 3 | Helped |
| Remove test-time MCTS (ablation) | AssistanceZero · MBAG test set | Assistant goal %: 27.0 ± 1.5 -> 27.3 ± 1.3 | No clear effect |
| Replace pretraining or SFT with assistance-game training | MBAG assistant · MBAG test set | Assistant goal %: 2.3 ± 0.5; 2.9 ± 0.3 -> 26.0 ± 3.3 | Helped |
| Replace pretraining or SFT with assistance-game training | MBAG assistant · MBAG test set | Human actions: 240 ± 4; 241 ± 4 -> 179 ± 11 | Helped |
| Remove LSTM (ablation) | AssistanceZero · MBAG test set | Overall goal %: 77.5 ± 3.2 -> 69.0 ± 3.6 | Hurt |
| Remove the previous-reward KL penalty (ablation) | AssistanceZero · MBAG test set | Assistant goal %: 25.2 ± 4.6 -> 18.1 ± 5.1 | Hurt |
| Remove LSTM (ablation) | BC-combined human model · Human action prediction | Cross entropy (alone): 1.89 -> 2.13 | Hurt |
| Remove data augmentation (ablation) | BC-combined human model · Human action prediction | Cross entropy (alone): 1.89 -> 2.41 | Hurt |
| Remove dropout (ablation) | BC-combined human model · Human action prediction | Cross entropy (alone): 1.89 -> 2.56 | Hurt |
| Set piKL c_PUCT to 10 instead of 30 (ablation) | piKL-combined human model · Human action prediction | Cross entropy (alone): 1.98 -> 2.28 | Hurt |
| Set piKL c_PUCT to 50 instead of 30 (ablation) | piKL-combined human model · Human action prediction | Cross entropy (alone): 1.98 -> 1.91 | No clear effect |
Surprising findings
- PPO assistants trained with the shared reward failed to help at all (assistant goal ~0%), converging to building little or nothing.
- Reward-based human models (PPO, AlphaZero) were poor predictors of real human actions and built houses faster than human subjects.
Limitations
- Evaluated only in a single Minecraft building environment with simplified house goals.
- Large gap remains between the AssistanceZero assistant and the expert human assistant.
- Human model is a fixed piKL/BC model and the paper does not compare to full RLHF because it is hard to apply in MBAG.
Experimental setup
Datasets: CraftAssist houses dataset human subject episodes collected for MBAG
Benchmarks: MBAG
Metrics: overall goal percentage human actions assistant goal percentage helpfulness Likert rating cross entropy goal percentage after X minutes
Baselines: PPO pretraining SFT PPO with reward engineering BC human models piKL human models
Builds on: AlphaZero piKL PPO MuZero POMCP
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