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AssistanceZero: Scalably Solving Assistance Games

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Probabilistic and autonomous RL · 0 citations (OpenAlex)

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Proposes AssistanceZero, an AlphaZero extension with learned reward-parameter and human-action prediction heads, to solve assistance games in a new Minecraft building benchmark (MBAG), outperforming PPO, pretraining and SFT baselines and reducing human actions in a 16-person study.

Problem

Assistance games are hard to scale: the assistant must plan under uncertainty over a huge reward-parameter space, and it needs an accurate human model. Prior work used only toy settings with few goals.

Approach

Extend AlphaZero with a recurrent network that has policy, value, reward-parameter prediction and human-action prediction heads, so MCTS can plan under uncertainty by simulating human actions and rewards from learned beliefs, separating goal prediction from action selection.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use AssistanceZero instead of PPOAssistant in MBAG · MBAG test setAssistant goal %: 0.0 ± 0.8 -> 27.0 ± 1.5Helped
Use AssistanceZero instead of PPOAssistant in MBAG · MBAG test setHuman actions: 203 ± 3 -> 158 ± 3Helped
Remove test-time MCTS (ablation)AssistanceZero · MBAG test setAssistant goal %: 27.0 ± 1.5 -> 27.3 ± 1.3No clear effect
Replace pretraining or SFT with assistance-game trainingMBAG assistant · MBAG test setAssistant goal %: 2.3 ± 0.5; 2.9 ± 0.3 -> 26.0 ± 3.3Helped
Replace pretraining or SFT with assistance-game trainingMBAG assistant · MBAG test setHuman actions: 240 ± 4; 241 ± 4 -> 179 ± 11Helped
Remove LSTM (ablation)AssistanceZero · MBAG test setOverall goal %: 77.5 ± 3.2 -> 69.0 ± 3.6Hurt
Remove the previous-reward KL penalty (ablation)AssistanceZero · MBAG test setAssistant goal %: 25.2 ± 4.6 -> 18.1 ± 5.1Hurt
Remove LSTM (ablation)BC-combined human model · Human action predictionCross entropy (alone): 1.89 -> 2.13Hurt
Remove data augmentation (ablation)BC-combined human model · Human action predictionCross entropy (alone): 1.89 -> 2.41Hurt
Remove dropout (ablation)BC-combined human model · Human action predictionCross entropy (alone): 1.89 -> 2.56Hurt
Set piKL c_PUCT to 10 instead of 30 (ablation)piKL-combined human model · Human action predictionCross entropy (alone): 1.98 -> 2.28Hurt
Set piKL c_PUCT to 50 instead of 30 (ablation)piKL-combined human model · Human action predictionCross entropy (alone): 1.98 -> 1.91No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: CraftAssist houses dataset human subject episodes collected for MBAG

Benchmarks: MBAG

Metrics: overall goal percentage human actions assistant goal percentage helpfulness Likert rating cross entropy goal percentage after X minutes

Baselines: PPO pretraining SFT PPO with reward engineering BC human models piKL human models

Builds on: AlphaZero piKL PPO MuZero POMCP

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