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Experience Transfer for Multimodal LLM Agents in Minecraft Game

CVPR 2026 · Multi-agent systems and games › LLM agents · approach: Robust and efficient agent execution · 0 citations (OpenAlex)

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Proposes Echo, a transfer-oriented memory framework for multimodal LLM agents in Minecraft that organizes experience into five transfer axes (structure, attribute, process, function, interaction) and uses in-context analogy learning to reuse it.

Problem

Existing Minecraft agents treat memory as a passive store and transfer knowledge only superficially, so they relearn patterns that recur across tasks and worlds, slowing from-scratch learning.

Approach

Decompose reusable knowledge into five explicit transfer dimensions encoded in a Contextual State Descriptor (CSD) and retrieve top-K analogous past tasks across these axes to build in-context analogy prompts that propose new tasks, with only successful trajectories written back to memory.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: multimodal task instructions historical execution traces verifier feedback

Benchmarks: Minecraft from-scratch crafting tasks (Recipe, Functional Eq., Crafting Chain, Utility Blocks)

Metrics: Success@0→10 Success@0→30 item unlocking count delta success rate

Baselines: Voyager MrSteve MP5 JARVIS-1 DEPS

Builds on: ICAL Voyager JARVIS-1 MrSteve

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