Research map / Multi-agent systems and games / LLM agents
Experience Transfer for Multimodal LLM Agents in Minecraft Game
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Proposes Echo, a transfer-oriented memory framework for multimodal LLM agents in Minecraft that organizes experience into five transfer axes (structure, attribute, process, function, interaction) and uses in-context analogy learning to reuse it.
Problem
Existing Minecraft agents treat memory as a passive store and transfer knowledge only superficially, so they relearn patterns that recur across tasks and worlds, slowing from-scratch learning.
Approach
Decompose reusable knowledge into five explicit transfer dimensions encoded in a Contextual State Descriptor (CSD) and retrieve top-K analogous past tasks across these axes to build in-context analogy prompts that propose new tasks, with only successful trajectories written back to memory.
Key results
- Echo achieves roughly 1.3x–1.7x speed-up in reaching object-unlocking milestones versus MP5, Voyager, JARVIS-1, and MrSteve in from-scratch Minecraft learning.
- At episode 30 of continuous learning, Echo reaches 45% success versus 43% for MP5, 35% for JARVIS-1, 33% for MrSteve, and 18% for Voyager.
- Echo (8-shot) reaches 62.5/92.5 on Bed and 50.0/80.0 on BridgeEq success at 10/30 episodes, outperforming baselines on most task families; 2-shot is described as competitive rather than uniformly best.
Surprising findings
- Echo starts slower than baselines in early episodes and only overtakes them in the mid-to-late phase, which the authors attribute to cold-start knowledge accumulation.
- Echo is less effective in information-sparse settings where active exploration is needed, since it relies more on prior knowledge and retrieval.
Limitations
- Evaluated mainly in Minecraft, an idealized environment with simple consistent rules; real-world applicability is unvalidated.
- Slower initial learning rate and weaker performance in information-sparse exploration settings.
- The paper does not name the specific MLLM backbone used, limiting reproducibility.
Experimental setup
Datasets: multimodal task instructions historical execution traces verifier feedback
Benchmarks: Minecraft from-scratch crafting tasks (Recipe, Functional Eq., Crafting Chain, Utility Blocks)
Metrics: Success@0→10 Success@0→30 item unlocking count delta success rate
Baselines: Voyager MrSteve MP5 JARVIS-1 DEPS
Builds on: ICAL Voyager JARVIS-1 MrSteve
Closest papers by meaning
- Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks (NeurIPS 2024 · similarity 0.88)
- MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory (ICLR 2025 · similarity 0.88)
- Experience-based Knowledge Correction for Robust Planning in Minecraft (ICLR 2026 · similarity 0.87)
- Skill-Pro: Learning Reusable Skills from Experience via Non-Parametric PPO for LLM Agents (ICML 2026 · similarity 0.86)
- OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents (NeurIPS 2024 · similarity 0.86)
- XSkill: Continual Learning from Experience and Skills in Multimodal Agents (ICML 2026 · similarity 0.86)
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